UE2:GUITabControl (UE2Runtime)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUITabControl |
- Package:
- GUI
- This class in other games:
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GUITabControl - This control has a number of tabs
Written by Joe Wilcox (c) 2003, Epic Games, Inc. All Rights Reserved
Modified by Ron Prestenback
Properties
Property group 'Menu'
bDockPanels
Type: bool
If true, associated panels will dock vertically with this control
Internal variables
ActiveTab
Type: GUITabButton
BackgroundImage
Type: Material
BackgroundStyle
Type: GUIStyles
BackgroundStyleName
Type: string
bFillSpace
Type: bool
TabHeight
Type: float
Default value: 48.0
TabStack
Type: array<GUITabButton>
Functions
Events
NextControl
event bool NextControl (GUIComponent Sender)
Overrides: GUIMultiComponent.NextControl
NextPage
event bool NextPage ()
Overrides: GUIComponent.NextPage
PrevControl
event bool PrevControl (GUIComponent Sender)
Overrides: GUIMultiComponent.PrevControl
PrevPage
event bool PrevPage ()
Overrides: GUIComponent.PrevPage
SetFocus
event SetFocus (GUIComponent Who)
Overrides: GUIMultiComponent.SetFocus
Other instance functions
ActivateTab
ActivateTabByName
AddTab
function GUITabPanel AddTab (string Caption, string PanelClass, optional GUITabPanel ExistingPanel, optional string Hint, optional bool bForceActive)
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
InsertTab
function GUITabPanel InsertTab (int Pos, string Caption, string PanelClass, optional GUITabPanel ExistingPanel, optional string Hint, optional bool bForceActive)
InternalOnKeyEvent
InternalOnXControllerEvent
InternalTabClick
function bool InternalTabClick (GUIComponent Sender)
LostActiveTab
function bool LostActiveTab ()
RemoveTab
function RemoveTab (optional string Caption, optional GUITabButton who)
ReplaceTab
function GUITabPanel ReplaceTab (GUITabButton Which, string Caption, string PanelClass, optional GUITabPanel ExistingPanel, optional string Hint, optional bool bForceActive)
TabIndex