UE2:GameObject_EnergyCore (UT2004)
Object >> Actor >> Decoration >> GameObject >> GameObject_EnergyCore |
- Package:
- UT2k4Assault
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GameObject_EnergyCore Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Announcer_EnergyCore_Dropped
Type: name
Default value: 'JY_PowerCoreDropped'
Announcer_EnergyCore_PickedUp
Type: name
Default value: 'JY_PowerCorePickedUp'
Announcer_EnergyCore_Reset
Type: name
Default value: 'JY_PowerCoreReset'
bSoundsPrecached
Type: bool
DroppedMessage
Type: string
Modifiers: localized
Default value: "Power Core dropped!"
EnergyCorePickedUp
Type: string
Modifiers: localized
Default value: "Power Core picked up!"
MySpawnObjective
Type: ASOBJ_EnergyCore_Spawn
PlayerCoreReset
Type: string
Modifiers: localized
Default value: "Power Core reset!"
PlayerDroppedMessage
Type: string
Modifiers: localized
Default value: " dropped the Power Core!"
PlayerPickedUpEnergyCore
Type: string
Modifiers: localized
Default value: " picked up the Power Core!"
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||||
bCollideActors | True | ||||||||
bCollideWorld | True | ||||||||
bDynamicLight | True | ||||||||
bHome | True | ||||||||
bStasis | False | ||||||||
bStatic | False | ||||||||
bUnlit | True | ||||||||
Buoyancy | 20.0 | ||||||||
CollisionHeight | 20.0 | ||||||||
CollisionRadius | 24.0 | ||||||||
DrawScale | 0.75 | ||||||||
DrawType | DT_StaticMesh | ||||||||
GameObjBone | 'spine' | ||||||||
GameObjOffset |
| ||||||||
GameObjRot |
| ||||||||
LightBrightness | 200.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6.0 | ||||||||
LightType | LT_Steady | ||||||||
NetPriority | 3.0 | ||||||||
NetUpdateFrequency | 100.0 | ||||||||
PrePivot |
| ||||||||
StaticMesh | StaticMesh'AS_Decos.HellBenderEngine' |
Instance functions
CanBePickedUpBy
Overrides: GameObject.CanBePickedUpBy
ClearHolder
Overrides: GameObject.ClearHolder
Drop
Overrides: GameObject.Drop
HolderDied
LogReturned
Overrides: GameObject.LogReturned
PrecacheAnnouncer
Overrides: Actor.PrecacheAnnouncer
SetHolder
Overrides: GameObject.SetHolder
ValidHolder
Overrides: GameObject.ValidHolder