UE2:HUD_Assault instance functions (UT2004)
Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (instance functions) |
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Instance functions
ApplySmartRangeDist
CanSpawnNotify
CanvasDrawActors
Overrides: Hud.CanvasDrawActors
CheckCountdown
Overrides: HudCDeathMatch.CheckCountdown
CheckObjectivePriority
CustomHUDColorAllowed
Overrides: HudCTeamDeathMatch.CustomHUDColorAllowed
Draw3dObjectiveArrow
DrawActorTracking
DrawActorTracking_Behind
DrawActorTracking_Obstructed
DrawAdrenaline
Overrides: HudCDeathMatch.DrawAdrenaline
DrawAssaultHUDLayer
DrawCinematicHUD
Overrides: HudBase.DrawCinematicHUD
DrawCriticalObjectiveOverlay
DrawHealthBar
DrawHudPassA
Overrides: HudCTeamDeathMatch.DrawHudPassA
DrawHudPassB
Overrides: HudBase.DrawHudPassB
DrawHudPassC
Overrides: HudCTeamDeathMatch.DrawHudPassC
DrawInfoPods
DrawIntroTitle
DrawObjectiveIcon
DrawObjectives
DrawObjectiveStatusOverlay
DrawPracticeRoundInfo
DrawRadarPassA
DrawRadarPassB
DrawSpectatingHud
Overrides: HudCTeamDeathMatch.DrawSpectatingHud
DrawTeamVS
DrawTextWithBackground
DrawTimer
Overrides: HudCDeathMatch.DrawTimer
DrawTrackedGameObjectIcon
DrawTrackedVehicleIcon
DrawVisibleObjective
Get_BehindObjectiveArrow
GetCurrentObjective
GetInfoString
Overrides: HudCDeathMatch.GetInfoString
GetObjectiveColor
GetRadarDotDist
GetRadarDotPosition
HighlightCurrentObjective
IsObjectiveVisible
IsVSRelevant
NotifyUpdatedObjective
PrecacheFonts
Overrides: HudBase.PrecacheFonts
Release_BehindObjectiveArrows
Release_ObjectivePointingArrow
ShouldShowObjectiveBoard
ShowTeamScorePassA
Overrides: HudCTeamDeathMatch.ShowTeamScorePassA
ShowTeamScorePassC
Overrides: HudCTeamDeathMatch.ShowTeamScorePassC
UpdateActorTracking
UpdatePrecacheMaterials
Overrides: HudCDeathMatch.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
Overrides: Actor.UpdatePrecacheStaticMeshes
UpdateTeamHud
Overrides: HudCTeamDeathMatch.UpdateTeamHud