UE2:HUD_Assault instance functions (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (instance functions)

;Other member categories for this class::

Instance functions

ApplySmartRangeDist

function float ApplySmartRangeDist (float Dist)


CanSpawnNotify

simulated function bool CanSpawnNotify ()


CanvasDrawActors

function CanvasDrawActors (Canvas C, bool bClearedZBuffer)

Overrides: Hud.CanvasDrawActors


CheckCountdown

function CheckCountdown (GameReplicationInfo GRI)

Overrides: HudCDeathMatch.CheckCountdown


CheckObjectivePriority

simulated function bool CheckObjectivePriority (GameObjective GO)


CustomHUDColorAllowed

function bool CustomHUDColorAllowed ()

Overrides: HudCTeamDeathMatch.CustomHUDColorAllowed


Draw3dObjectiveArrow

simulated function Draw3dObjectiveArrow (Canvas C)


DrawActorTracking

simulated function bool DrawActorTracking (Canvas C, Actor A, bool bOptionalIndicator, out Object.Vector ScreenPos)


DrawActorTracking_Behind

simulated function DrawActorTracking_Behind (Canvas C, Actor A, bool bOptionalIndicator, Object.Vector CamLoc, Object.Rotator CamRot, out Object.Vector ScreenPos)


DrawActorTracking_Obstructed

simulated function DrawActorTracking_Obstructed (Canvas C, Actor A, bool bOptionalIndicator, Object.Vector CamLoc, out Object.Vector ScreenPos)


DrawAdrenaline

simulated function DrawAdrenaline (Canvas C)

Overrides: HudCDeathMatch.DrawAdrenaline


DrawAssaultHUDLayer

simulated function DrawAssaultHUDLayer (Canvas C)


DrawCinematicHUD

simulated function DrawCinematicHUD (Canvas C)

Overrides: HudBase.DrawCinematicHUD


DrawCriticalObjectiveOverlay

simulated function DrawCriticalObjectiveOverlay (Canvas C, Object.Vector ScreenPos, float Scale)


DrawHealthBar

simulated function DrawHealthBar (Canvas C, Object.Vector HBScreenPos, float Health, float MaxHealth, Object.Color ObjColor)


DrawHudPassA

simulated function DrawHudPassA (Canvas C)

Overrides: HudCTeamDeathMatch.DrawHudPassA


DrawHudPassB

simulated function DrawHudPassB (Canvas C)

Overrides: HudBase.DrawHudPassB


DrawHudPassC

simulated function DrawHudPassC (Canvas C)

Overrides: HudCTeamDeathMatch.DrawHudPassC


DrawInfoPods

simulated function DrawInfoPods (Canvas C)


DrawIntroTitle

simulated function DrawIntroTitle (Canvas C)


DrawObjectiveIcon

simulated function DrawObjectiveIcon (Canvas C, bool bOptionalObjective, float posX, float posY, float tileX, float tileY)


DrawObjectives

simulated function DrawObjectives (Canvas C)


DrawObjectiveStatusOverlay

simulated function DrawObjectiveStatusOverlay (Canvas C, float Progress, bool bCriticalFlash, Object.Vector ScreenPos, float Scale)


DrawPracticeRoundInfo

simulated function DrawPracticeRoundInfo (Canvas C)


DrawRadarPassA

function DrawRadarPassA (Canvas C)


DrawRadarPassB

simulated function DrawRadarPassB (Canvas C)


DrawSpectatingHud

simulated function DrawSpectatingHud (Canvas C)

Overrides: HudCTeamDeathMatch.DrawSpectatingHud


DrawTeamVS

simulated function DrawTeamVS (Canvas C)


DrawTextWithBackground

simulated function DrawTextWithBackground (Canvas C, string Text, Object.Color TextColor, float XO, float YO)


DrawTimer

simulated function DrawTimer (Canvas C)

Overrides: HudCDeathMatch.DrawTimer


DrawTrackedGameObjectIcon

simulated function DrawTrackedGameObjectIcon (Canvas C, float X, float Y, float Scale)


DrawTrackedVehicleIcon

simulated function DrawTrackedVehicleIcon (Canvas C, Vehicle TrackedVehicle, float X, float Y, float Scale)


DrawVisibleObjective

simulated function DrawVisibleObjective (Canvas C, GameObjective GO, Object.Vector ScreenPos, Object.Rotator CamRot)


Get_BehindObjectiveArrow

simulated function TexRotator Get_BehindObjectiveArrow ()


GetCurrentObjective

simulated function GameObjective GetCurrentObjective ()


GetInfoString

simulated function string GetInfoString ()

Overrides: HudCDeathMatch.GetInfoString


GetObjectiveColor

simulated function Object.Color GetObjectiveColor (GameObjective GO, optional out byte bProgressPulsing)


GetRadarDotDist

function float GetRadarDotDist (Object.Vector Dist, Object.Vector ViewX, Object.Vector ViewY)


GetRadarDotPosition

function Object.Vector GetRadarDotPosition (Canvas C, Object.Vector Dist, Object.Vector ViewX, Object.Vector ViewY, float OffsetScale, float OffsetY)


HighlightCurrentObjective

simulated function HighlightCurrentObjective (bool bShowWayPoint)


IsObjectiveVisible

simulated final function bool IsObjectiveVisible (Canvas C, GameObjective Target, out Object.Vector ScreenPos, Object.Vector CamLoc, Object.Rotator CamRot)


IsVSRelevant

simulated function bool IsVSRelevant ()


NotifyUpdatedObjective

simulated function NotifyUpdatedObjective ()


PrecacheFonts

simulated function PrecacheFonts (Canvas C)

Overrides: HudBase.PrecacheFonts


Release_BehindObjectiveArrows

simulated function Release_BehindObjectiveArrows ()


Release_ObjectivePointingArrow

simulated function Release_ObjectivePointingArrow ()


ShouldShowObjectiveBoard

simulated function bool ShouldShowObjectiveBoard ()


ShowTeamScorePassA

simulated function ShowTeamScorePassA (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassA


ShowTeamScorePassC

simulated function ShowTeamScorePassC (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassC


UpdateActorTracking

simulated function UpdateActorTracking (Canvas C)


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: HudCDeathMatch.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


UpdateTeamHud

simulated function UpdateTeamHud ()

Overrides: HudCTeamDeathMatch.UpdateTeamHud