UE2:HudMutant (UT2003)
Object >> Actor >> Hud >> HudBase >> HudBDeathMatch >> HudMutant |
- Package:
- BonusPack
- This class in other games:
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Class: BonusPack.HudMutant
HUD for Mutant game-type. Adds things like the mutant-detecting radar
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
Property group 'HudMutant'
AboveMutantColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
bCenterRadar
Type: bool
Default value: True
BelowMutantColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
BFIMargin
Type: float
Default value: 0.01
BFIOriginX
Type: float
Default value: 0.9
BFIOriginY
Type: float
Default value: 0.64
BFIPulseRate
Type: float
Default value: 1.0
BFISizeX
Type: float
Default value: 0.09
BFISizeY
Type: float
Default value: 0.1
BigDotSize
Type: float
Default value: 0.01875
BottomFeederBeaconMat
Type: Texture
Default value: Texture'TeamSymbols.TeamBeaconT'
BottomFeederIcon
Type: Material
Default value: Material'MutantSkins.BFeeder_icon'
BottomFeederText
Type: string
Modifiers: localized
Default value: "BOTTOM FEEDER"
BottomFeederTextColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 0 |
bTestHud
Type: bool
CenterRadarBG
Type: HudBase.SpriteWidget
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawPivot | DP_MiddleMiddle | ||||||||||
OffsetX | 0 | ||||||||||
OffsetY | 0 | ||||||||||
PosX | 0.5 | ||||||||||
PosY | 0.5 | ||||||||||
RenderStyle | STY_Translucent | ||||||||||
Scale | 1.0 | ||||||||||
ScaleMode | SM_Right | ||||||||||
TextureCoords |
| ||||||||||
TextureScale | 0.8 | ||||||||||
Tints[0] |
| ||||||||||
Tints[1] |
| ||||||||||
WidgetTexture | Material'MutantSkins.HUD.big_circle' |
CurrentMutantColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 0 |
R | 255 |
LevelMutantColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LevelRampRegion
Type: float
Default value: 500.0
MaxAngleDelta
Type: float
Default value: 1.0
MNOriginX
Type: float
Default value: 0.28
MNOriginY
Type: float
Default value: 0.0080
MNSizeX
Type: float
Default value: 0.45
MNSizeY
Type: float
Default value: 0.06
MutantHudTint
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 100 |
B | 128 |
G | 0 |
R | 200 |
MutantRangeColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
MutantRangeFontFont
Type: Font
MutantRangeFontName
Type: string
Modifiers: localized
Default value: "UT2003Fonts.FontMono"
RangeDotColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 50 |
G | 200 |
R | 200 |
RangeRampRegion
Type: float
Default value: 2500.0
SmallDotSize
Type: float
Default value: 0.01125
TopRadarBG
Type: HudBase.SpriteWidget
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawPivot | DP_UpperMiddle | ||||||||||
OffsetX | 0 | ||||||||||
OffsetY | -15 | ||||||||||
PosX | 0.5 | ||||||||||
PosY | 0.01 | ||||||||||
RenderStyle | STY_Alpha | ||||||||||
Scale | 1.0 | ||||||||||
ScaleMode | SM_Right | ||||||||||
TextureCoords |
| ||||||||||
TextureScale | 0.35 | ||||||||||
Tints[0] |
| ||||||||||
Tints[1] |
| ||||||||||
WidgetTexture | Material'InterfaceContent.Hud.SkinA' |
XCen
Type: float
Default value: 0.5
XRad
Type: float
Default value: 0.15
YCen
Type: float
Default value: 0.5
YRad
Type: float
Center radar tweaking
Default value: 0.2
Internal variables
bMutantHudColor
Type: bool
Modifiers: transient
bOldMutantHudColor
Type: bool
Modifiers: transient
Instance functions
DrawBottomFeederIndicator
DrawCrosshair
Overrides: HudBDeathMatch.DrawCrosshair
DrawEnemyName
Overrides: HudBDeathMatch.DrawEnemyName
DrawHud
Overrides: HudBase.DrawHud
DrawHudPassA
Overrides: HudBDeathMatch.DrawHudPassA
DrawWeaponBar
Overrides: HudBDeathMatch.DrawWeaponBar
LerpColor
LoadMutantRangeFont
PawnIsVisible
PRIIsBottomFeeder
PRIIsMutant