UE2:MasterServerUplink (UT2004)
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Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink |
- Package:
- IpDrv
- This class in other games:
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Constants
MSUPROPNUM
Value: 3
Properties
bIgnoreUTANBans
Type: bool
Modifiers: globalconfig
bInitialStateCached
Type: bool
bReconnectPending
Type: bool
CachedServerState
Type: GameInfo.ServerResponseLine
CachePlayerCount
Type: int
Default value: -1
CacheRefreshTime
Type: float
DoLANBroadcast
Type: bool
Modifiers: globalconfig
DoUplink
Type: bool
Modifiers: globalconfig
Default value: True
FullCachedServerState
Type: GameInfo.ServerResponseLine
GamespyQueryLink
Type: UdpLink
GameStats
Type: MasterServerGameStats
MatchID
Type: int
Modifiers: const
MSUPropDesc
Type: string
Array size: 3 (MSUPROPNUM
)
Modifiers: localized
Default value, index 0: "if true, your server is advertised on the internet server browser."
Default value, index 1: "Publishes player stats from your server on the UT2004 stats website."
Default value, index 2: "If true, your server will ignore UTAN based bans coming from the master server."
MSUPropText
Type: string
Array size: 3 (MSUPROPNUM
)
Modifiers: localized
Default value, index 0: "Advertise Server"
Default value, index 1: "Process Stats"
Default value, index 2: "Ignore UTAN Bans"
ReconnectTime
Type: float
SendStats
Type: bool
Modifiers: globalconfig
Default value: True
ServerBehindNAT
Type: bool
Modifiers: globalconfig
ServerState
Type: GameInfo.ServerResponseLine
UplinkToGamespy
Type: bool
Modifiers: globalconfig
Default value: True
Enums
EHeartbeatType
- HB_QueryInterface
- HB_GamePort
- HB_GamespyQueryPort
EMasterToServer
- MTS_ClientChallenge
- MTS_ClientAuthFailed
- MTS_Shutdown
- MTS_MatchID
- MTS_MD5Update
- MTS_UpdateOption
- MTS_CheckOption
- MTS_ClientMD5Fail
- MTS_ClientBanned
- MTS_ClientDupKey
- MTS_UTANBan
EServerToMaster
- STM_ClientResponse
- STM_GameState
- STM_Stats
- STM_ClientDisconnectFailed
- STM_MD5Version
- STM_CheckOptionReply
Structs
MD5UpdateData
Modifiers: native, export
Functions
Static events
GetDescriptionText
Overrides: Info.GetDescriptionText
Other static functions
FillPlayInfo
Overrides: Info.FillPlayInfo
Native functions
LogStatLine
ForceGameStateRefresh
Reconnect
Events
BeginPlay
Overrides: Actor.BeginPlay
ConnectionFailed
Refresh
Tick
Overrides: MasterServerLink.Tick