UE2:MasterServerUplink (UT2003)

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UT2003 Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink
Package:
IpDrv
This class in other games:

null

Properties

bReconnectPending

Type: bool


DoLANBroadcast

Type: bool

Modifiers: globalconfig


DoUplink

Type: bool

Modifiers: globalconfig


Default value: True

GamespyQueryLink

Type: UdpLink


GameStats

Type: MasterServerGameStats


MatchID

Type: int

Modifiers: const


ReconnectTime

Type: float


SendStats

Type: bool

Modifiers: globalconfig


Default value: True

ServerBehindNAT

Type: bool

Modifiers: globalconfig


ServerState

Type: GameInfo.ServerResponseLine


UplinkToGamespy

Type: bool

Modifiers: globalconfig


Default value: True

Enums

EHeartbeatType

HB_QueryInterface
HB_GamePort
HB_GamespyQueryPort

EMasterToServer

MTS_ClientChallenge
MTS_ClientAuthFailed
MTS_Shutdown
MTS_MatchID
MTS_MD5Update
MTS_UpdateOption
MTS_CheckOption

EServerToMaster

STM_ClientResponse
STM_GameState
STM_Stats
STM_ClientDisconnectFailed
STM_MD5Version
STM_CheckOptionReply

Structs

MD5UpdateData

Modifiers: native, export

string Guid
string MD5
int Revision

Functions

Native functions

LogStatLine

native event bool LogStatLine (string StatLine)


Reconnect

native function Reconnect ()


Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


ConnectionFailed

event ConnectionFailed (bool bShouldReconnect)


Refresh

event Refresh ()


Tick

simulated event Tick (float Delta)

Overrides: MasterServerLink.Tick