UE2:MineBase (U2)
Object >> Actor >> Decoration >> BreakableItem >> MineBase |
- Package:
- Deployables
- Direct subclasses:
- LandMines, LaserTripMines
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Properties
Property group 'MineBase'
AmbientNoiseSound
Type: Sound
ArmingDelay
Type: float
seconds needed, after landing, for the mine to be active
ArmingSound
Type: Sound
DeploySound
Type: Sound
EnergyCostPerSec
Type: float
ExplodeDelay
Type: float
once tripped, seconds before exploding
ExplosionClass
class used to handle explosion effect, sound
Default value: Class'U2.LargeExplosion'
HitEffect
The effect to spawn when an impact happens
Default value: Class'U2.ElectricSparks'
SelfDestructDuration
Type: float
Default value: 5.0
SelfDestructTimer
Type: float
Default value: 1.0
TrippedSound
Type: Sound
Internal variables
ClientTeamIndex
Type: int
Default value: 255
KillerController
Type: Controller
Default values
Property | Value |
---|---|
bAlwaysRelevantToInstigator | False |
bAlwaysRelevantToOwner | False |
bBlockActors | False |
bBlockKarma | False |
bBlockPlayers | False |
bCollideWorld | True |
bDirectional | True |
bIgnoreEncroachers | True |
bNetNotify | True |
bStasis | False |
bWorldGeometry | False |
Health | 15 |
Functions
Events
BaseChange
Overrides: Decoration.BaseChange
Destroyed
Overrides: Decoration.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
TakeDamage
Overrides: BreakableItem.TakeDamage
Other instance functions
Activate
CanBeTrippedBy
CheckTeamEnergy
Deactivate
Explode
GetDescription
Overrides: BreakableItem.GetDescription
GetKillerController
Overrides: Actor.GetKillerController
GetTeam
Overrides: Actor.GetTeam
HandleTripped
HasUseBar
Overrides: BreakableItem.HasUseBar
MineHurtRadius
MineKilled
MineTakeDamage
NotifyTeamEnergyStatus
Overrides: Actor.NotifyTeamEnergyStatus
ReplicationReady
ReplicationReadyCheck
SetEnabled
SetKillerController
Overrides: Actor.SetKillerController
SetTeam
Overrides: Actor.SetTeam
SetupClient
States
Armed
Armed.Touch
Overrides: Actor.Touch (global)
Armed.ExplodeTimer
Armed.HandleTripped
Overrides: HandleTripped (global)
Armed.PostArmed
Armed.PreArmed
Deployed
Modifiers: auto
Deployed.BeginState
Overrides: Object.BeginState (global)
Offline
Offline.BeginState
Overrides: Object.BeginState (global)
Offline.Timer
Overrides: Decoration.Timer (global)
Offline.Activate
Overrides: Activate (global)
Offline.Deactivate
Overrides: Deactivate (global)
Offline.NotifyTeamEnergyStatus
Overrides: NotifyTeamEnergyStatus (global)
Offline.OnUse
Overrides: Actor.OnUse (global)