UE2:MonsterController states (UT2003)
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Object >> Actor >> Controller >> AIController >> ScriptedController >> MonsterController (states) |
- MonsterController states in other games:
- Other member categories for this class:
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States
Charging
Extends: MoveToGoalWithEnemy
Charging.EndState
Overrides: Object.EndState (global)
Charging.EnemyNotVisible
Overrides: Controller.EnemyNotVisible (global)
Charging.MayFall
Overrides: Controller.MayFall (global)
Charging.NotifyBump
Overrides: NotifyBump (global)
Charging.Timer
Overrides: MoveToGoalWithEnemy.Timer
Charging.NotifyTakeHit
Overrides: Controller.NotifyTakeHit (global)
Charging.StrafeFromDamage
Overrides: StrafeFromDamage (global)
Charging.TryStrafe
Charging.TryToDuck
Overrides: TryToDuck (global)
GameEnded
Inherits from: Controller.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, ReceiveWarning, SeePlayer, TakeDamage
GameEnded.BeginState
Overrides: Controller.GameEnded.BeginState
GameEnded.Timer
Overrides: Actor.Timer (global)
Hunting
Extends: MoveToGoalWithEnemy
Hunting.EndState
Overrides: Object.EndState (global)
Hunting.MayFall
Overrides: Controller.MayFall (global)
Hunting.SeePlayer
Overrides: SeePlayer (global)
Hunting.Timer
Overrides: MoveToGoalWithEnemy.Timer
Hunting.FindViewSpot
Hunting.IsHunting
Overrides: IsHunting (global)
Hunting.PickDestination
MoveToGoal
MoveToGoal.Timer
Overrides: Actor.Timer (global)
MoveToGoalNoEnemy
Extends: MoveToGoal
MoveToGoalWithEnemy
Extends: MoveToGoal
MoveToGoalWithEnemy.Timer
Overrides: MoveToGoal.Timer
NoGoal
RangedAttack
Ignores: Bump, HearNoise, SeePlayer
RangedAttack.BeginState
Overrides: Object.BeginState (global)
RangedAttack.EnemyNotVisible
Overrides: Controller.EnemyNotVisible (global)
RangedAttack.Timer
Overrides: Actor.Timer (global)
RangedAttack.CancelCampFor
Overrides: CancelCampFor (global)
RangedAttack.DoRangedAttackOn
Overrides: DoRangedAttackOn (global)
RangedAttack.StopFiring
Overrides: StopFiring (global)
RangedAttack.Stopped
Overrides: Stopped (global)
RestFormation
Extends: NoGoal
RestFormation.BeginState
Overrides: Object.BeginState (global)
RestFormation.EndState
Overrides: Object.EndState (global)
RestFormation.MonitoredPawnAlert
Overrides: Controller.MonitoredPawnAlert (global)
RestFormation.Timer
Overrides: Actor.Timer (global)
RestFormation.CancelCampFor
Overrides: CancelCampFor (global)
RestFormation.Formation
Overrides: Formation (global)
RestFormation.PickDestination
Roaming
Extends: MoveToGoalNoEnemy
Roaming.MayFall
Overrides: Controller.MayFall (global)
StakeOut
StakeOut.BeginState
Overrides: Object.BeginState (global)
StakeOut.EndState
Overrides: Object.EndState (global)
StakeOut.SeePlayer
Overrides: SeePlayer (global)
StakeOut.Timer
Overrides: Actor.Timer (global)
StakeOut.AdjustAim
Overrides: AdjustAim (global)
StakeOut.CanAttack
Overrides: CanAttack (global)
StakeOut.DoStakeOut
Overrides: DoStakeOut (global)
StakeOut.FindNewStakeOutDir
StakeOut.NotifyTakeHit
Overrides: Controller.NotifyTakeHit (global)
StakeOut.SetFocus
StakeOut.Stopped
Overrides: Stopped (global)
TacticalMove
TacticalMove.BeginState
Overrides: Object.BeginState (global)
TacticalMove.EndState
Overrides: Object.EndState (global)
TacticalMove.EnemyNotVisible
Overrides: Controller.EnemyNotVisible (global)
TacticalMove.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
TacticalMove.Timer
Overrides: Actor.Timer (global)
TacticalMove.EngageDirection
TacticalMove.IsStrafing
Overrides: IsStrafing (global)
TacticalMove.PawnIsInPain
Overrides: Controller.PawnIsInPain (global)
TacticalMove.PickDestination
TacticalMove.ReceiveWarning
Overrides: ReceiveWarning (global)
TacticalMove.SetFall
Overrides: SetFall (global)
WaitForAnim
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, ReceiveWarning, SeePlayer, TakeDamage
WaitForAnim.AnimEnd
Overrides: Actor.AnimEnd (global)
WaitingForLanding
WaitingForLanding.BeginState
Overrides: Object.BeginState (global)
WaitingForLanding.NotifyLanded
Overrides: NotifyLanded (global)
WaitingForLanding.Timer
Overrides: Actor.Timer (global)
WaitingForLanding.DoWaitForLanding
Overrides: DoWaitForLanding (global)