UE2:Mover (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 Object >> Actor >> Mover
Package:
Engine
Known custom subclass:
Wormbo/DamageTriggerMover
This class in other games:

The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated

Properties

See Mover properties.

Enums

EBumpType

BT_PlayerBump
Can only be bumped by player.
BT_PawnBump
Can be bumped by any pawn
BT_AnyBump
Can be bumped by any solid actor

EMoverEncroachType

ME_StopWhenEncroach
Stop when we hit an actor.
ME_ReturnWhenEncroach
Return to previous position when we hit an actor.
ME_CrushWhenEncroach
Crush the poor helpless actor.
ME_IgnoreWhenEncroach
Ignore encroached actors.

EMoverGlideType

MV_MoveByTime
Move linearly.
MV_GlideByTime
Move with smooth acceleration.

Functions

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Bump

event Bump (Actor Other)

Overrides: Actor.Bump


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


KeyFrameReached

simulated event KeyFrameReached ()


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

BaseFinished

function BaseFinished ()


BaseStarted

function BaseStarted ()


DoClose

function DoClose ()


DoOpen

function DoOpen ()


FinishedClosing

function FinishedClosing ()


FinishedOpening

function FinishedOpening ()


FinishNotify

function FinishNotify ()


InterpolateTo

simulated final function InterpolateTo (byte NewKeyNum, float Seconds)


MakeGroupReturn

function MakeGroupReturn ()


MakeGroupStop

function MakeGroupStop ()


MoverLooped

function MoverLooped ()


SetKeyframe

final function SetKeyframe (byte NewKeyNum, Object.Vector NewLocation, Object.Rotator NewRotation)


StartInterpolation

simulated function StartInterpolation ()

Overrides: Actor.StartInterpolation


States

See Mover states.