UE2:MutantGlow (UT2003)

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UT2003 Object >> Actor >> Emitter >> MutantGlow
Package:
BonusPack
This class in other games:

Class: BonusPack.MutantGlow

Glowing particle effect for mutant

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Default values

Property Value
AutoDestroy True
bHardAttach True
bNetTemporary True
bNoDelete False
bOwnerNoSee True
Emitters[0] SpriteEmitter'GlowEm0'

Subobjects

GlowEm0

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorMultiplierRange
Member Value
X
Member Value
Max 0.2
Min 0.2
Y
Member Value
Max 0.2
Min 0.2
Z
Member Value
Max 0.2
Min 0.2
ColorScale[0] (Color=(B=130,G=20,R=91,A=255))
ColorScale[1] (RelativeTime=0.400000,Color=(B=145,G=80,R=110))
ColorScale[2] (RelativeTime=0.800000,Color=(B=72,G=50,R=133))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
FadeOutStartTime 0.8
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.5
Min 0.25
MaxParticles 90
SecondsBeforeInactive 0.0
SkeletalScale
Member Value
X 0.4
Y 0.4
Z 0.37
StartLocationRange
Member Value
X
Member Value
Max 3.0
Min -3.0
Y
Member Value
Max 3.0
Min -3.0
Z
Member Value
Max 3.0
Min -3.0
StartSizeRange
Member Value
X
Member Value
Max 12.0
Min 5.0
Y
Member Value
Max 5.0
Min 5.0
Texture Texture'EpicParticles.Flares.HotSpot'
UniformSize True
UseColorScale True
UseSkeletalLocationAs PTSU_Location