UE2:ONSDualACGatlingGunPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSDualACGatlingGunPawn
Package:
OnslaughtBP


Properties

IgnoredMissile

Type: Projectile


Incoming

Type: Projectile


LockedEffect

Type: Material


Default value: TexRotator'Hudcontent.rotDomRing'

LockedMsg

Type: string

Modifiers: localized


Default value: " INCOMING "

LockedTexture

Type: Material


Default value: Texture'CicadaTex.CicadaLockOn'

SpinCircles

Type: TexRotator

Array size: 2


Default value, index 0: TexRotator'IncCircle0'

Default value, index 1: TexRotator'IncCircle1'

SpinSquare

Type: TexRotator


Default value: TexRotator'IncSquare'

WatchedMissile

Type: Projectile


Default values

Property Value
bCanCarryFlag False
bDrawDriverInTP False
CameraBone 'GatlingGunAttach'
DrivePos
Member Value
X 0.0
Y 0.0
Z -5.0
DriverDamageMult 0.0
EntryPosition
Member Value
X -50.0
Y 0.0
Z 0.0
EntryRadius 160.0
ExitPositions[0]
Member Value
X -235.0
ExitPositions[1]
Member Value
Y 165.0
ExitPositions[2]
Member Value
Y -165.0
ExitPositions[3]
Member Value
Z 100.0
FPCamPos
Member Value
X 35.0
Y 0.0
Z 15.0
FPCamViewOffset
Member Value
X 0.0
Y 0.0
Z 0.0
GunClass Class'OnslaughtBP.ONSDualACGatlingGun'
TPCamDistance 0.0
TPCamDistRange
Member Value
Max 0.0
Min 0.0
TPCamLookat
Member Value
X 5.0
Y 0.0
Z -50.0
VehicleNameString "Cicada Laser Turret"
VehiclePositionString "in a Cicada turret"

Subobjects

IncCircle0

Class: Engine.TexRotator

Property Value
Material Texture'CicadaTex.HUD.ONS_Cic_Circle'
Rotation
Member Value
Yaw -30000
TexRotationType TR_ConstantlyRotating
UOffset 32.0
VOffset 32.0

IncCircle1

Class: Engine.TexRotator

Property Value
Material Texture'CicadaTex.HUD.ONS_Cic_Circle'
Rotation
Member Value
Yaw 30000
TexRotationType TR_ConstantlyRotating
UOffset 32.0
VOffset 32.0

IncSquare

Class: Engine.TexRotator

Property Value
Material Texture'CicadaTex.HUD.ONS_Cic_Incoming'
Rotation
Member Value
Yaw 30000
TexRotationType TR_ConstantlyRotating
UOffset 32.0
VOffset 32.0

Functions

Events

KDriverLeave

event bool KDriverLeave (bool bForceLeave)

Overrides: ONSWeaponPawn.KDriverLeave


VerifyLock

event bool VerifyLock (Actor Aggressor, out Actor NewTarget)

Overrides: Vehicle.VerifyLock


Other instance functions

AttachDriver

simulated function AttachDriver (Pawn P)

Overrides: ONSWeaponPawn.AttachDriver


CenterDraw

simulated function CenterDraw (Canvas Canvas, Material Mat, float x, float y, float UScale, float VScale, optional bool bStretched)


ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverEnter


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverLeave


DrawHUD

simulated function DrawHUD (Canvas Canvas)

Overrides: ONSWeaponPawn.DrawHUD


IncomingMissile

function IncomingMissile (Projectile P)

Overrides: Vehicle.IncomingMissile


KDriverEnter

function KDriverEnter (Pawn P)

Overrides: ONSWeaponPawn.KDriverEnter


ProjectilePostRender2D

simulated function ProjectilePostRender2D (Projectile P, Canvas C, float ScreenLocX, float ScreenLocY)

Overrides: ONSWeaponPawn.ProjectilePostRender2D


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile