UE2:ONSDualACGatlingGunPawn (UT2004)
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSDualACGatlingGunPawn |
- Package:
- OnslaughtBP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
IgnoredMissile
Type: Projectile
Incoming
Type: Projectile
LockedEffect
Type: Material
Default value: TexRotator'Hudcontent.rotDomRing'
LockedMsg
Type: string
Modifiers: localized
Default value: " INCOMING "
LockedTexture
Type: Material
Default value: Texture'CicadaTex.CicadaLockOn'
SpinCircles
Type: TexRotator
Array size: 2
Default value, index 0: TexRotator'IncCircle0'
Default value, index 1: TexRotator'IncCircle1'
SpinSquare
Type: TexRotator
Default value: TexRotator'IncSquare'
WatchedMissile
Type: Projectile
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCanCarryFlag | False | ||||||||
bDrawDriverInTP | False | ||||||||
CameraBone | 'GatlingGunAttach' | ||||||||
DrivePos |
| ||||||||
DriverDamageMult | 0.0 | ||||||||
EntryPosition |
| ||||||||
EntryRadius | 160.0 | ||||||||
ExitPositions[0] |
| ||||||||
ExitPositions[1] |
| ||||||||
ExitPositions[2] |
| ||||||||
ExitPositions[3] |
| ||||||||
FPCamPos |
| ||||||||
FPCamViewOffset |
| ||||||||
GunClass | Class'OnslaughtBP.ONSDualACGatlingGun' | ||||||||
TPCamDistance | 0.0 | ||||||||
TPCamDistRange |
| ||||||||
TPCamLookat |
| ||||||||
VehicleNameString | "Cicada Laser Turret" | ||||||||
VehiclePositionString | "in a Cicada turret" |
Subobjects
IncCircle0
Class: Engine.TexRotator
Property | Value | ||||
---|---|---|---|---|---|
Material | Texture'CicadaTex.HUD.ONS_Cic_Circle' | ||||
Rotation |
| ||||
TexRotationType | TR_ConstantlyRotating | ||||
UOffset | 32.0 | ||||
VOffset | 32.0 |
IncCircle1
Class: Engine.TexRotator
Property | Value | ||||
---|---|---|---|---|---|
Material | Texture'CicadaTex.HUD.ONS_Cic_Circle' | ||||
Rotation |
| ||||
TexRotationType | TR_ConstantlyRotating | ||||
UOffset | 32.0 | ||||
VOffset | 32.0 |
IncSquare
Class: Engine.TexRotator
Property | Value | ||||
---|---|---|---|---|---|
Material | Texture'CicadaTex.HUD.ONS_Cic_Incoming' | ||||
Rotation |
| ||||
TexRotationType | TR_ConstantlyRotating | ||||
UOffset | 32.0 | ||||
VOffset | 32.0 |
Functions
Events
KDriverLeave
Overrides: ONSWeaponPawn.KDriverLeave
VerifyLock
Overrides: Vehicle.VerifyLock
Other instance functions
AttachDriver
Overrides: ONSWeaponPawn.AttachDriver
CenterDraw
ClientKDriverEnter
Overrides: ONSWeaponPawn.ClientKDriverEnter
ClientKDriverLeave
Overrides: ONSWeaponPawn.ClientKDriverLeave
DrawHUD
Overrides: ONSWeaponPawn.DrawHUD
IncomingMissile
Overrides: Vehicle.IncomingMissile
KDriverEnter
Overrides: ONSWeaponPawn.KDriverEnter
ProjectilePostRender2D
Overrides: ONSWeaponPawn.ProjectilePostRender2D
ShouldTargetMissile
Overrides: Vehicle.ShouldTargetMissile