UE2:ONSPainter (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> Painter >> ONSPainter
Package:
OnslaughtFull

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Properties

MinZDist

Type: float


Default value: 5000.0

Default values

Property Value
AmbientGlow 64
AttachmentClass Class'OnslaughtFull.ONSPainterAttachment'
CenteredOffsetY -7.0
CenteredRoll 0
CenteredYaw -500
Description "The Target Painter, similar to the Ion Painter, fires a harmless, low power laser with its primary fire. Unlike the Ion Painter, however, this weapon calls in a bomber that launches a string of bombs in the direction the user is facing, centered on the painted target. The bombs will easily incinerate the target and any unfortunates that happen to be nearby."
DisplayFOV 45.0
DrawScale 0.6
FireModeClass[0] OnslaughtFull.ONSPainterFire
ItemName "Target Painter"
Mesh Mesh'ONSFullAnimations.TargetPainter'
PickupClass Class'OnslaughtFull.ONSPainterPickup'
PlayerViewOffset
Member Value
X 100.0
Y 22.0
Z -32.5
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 350
PutDownAnim 'Deselect'
PutDownAnimRate 2.8
SelectAnimRate 3.1
SmallViewOffset
Member Value
X 100.0
Y 22.0
Z -32.5

Instance functions

CanBomb

function bool CanBomb (Object.Vector MarkLocation, float NeededRadius)


GetAIRating

function float GetAIRating ()

Overrides: Painter.GetAIRating