UE2:Object operators (UE2Runtime)
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Object (operators) |
- Object operators in other games:
- Other member categories for this class:
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Operators
!bool
++byte
++int
-float
-int
-vector
--byte
--int
~int
byte++
int++
byte--
int--
float ** float
float * float
float * rotator
float * vector
int * int
rotator * float
vector * float
vector * vector
float / float
int / int
rotator / float
vector / float
vector Cross vector
vector Dot vector
float % float
float + float
int + int
rotator + rotator
vector + vector
float - float
int - int
rotator - rotator
vector - vector
int << int
vector << rotator
int >> int
vector >> rotator
int >>> int
float < float
int < int
string < string
float <= float
{{{1}}}
int <= int
{{{1}}}
string <= string
{{{1}}}
bool == bool
{{{1}}}
float == float
{{{1}}}
int == int
{{{1}}}
name == name
{{{1}}}
Object == Object
{{{1}}}
rotator == rotator
{{{1}}}
string == string
{{{1}}}
vector == vector
{{{1}}}
float > float
int > int
string > string
float >= float
{{{1}}}
int >= int
{{{1}}}
string >= string
{{{1}}}
int ClockwiseFrom int
float ~= float
{{{1}}}
string ~= string
{{{1}}}
bool != bool
{{{1}}}
float != float
{{{1}}}
int != int
{{{1}}}
name != name
{{{1}}}
Object != Object
{{{1}}}
rotator != rotator
{{{1}}}
string != string
{{{1}}}
vector != vector
{{{1}}}
int & int
int ^ int
int | int
native(158) static final operator(28) int
bool && bool
bool ^^ bool
bool || bool
native(132) static final operator(32) bool
byte *= byte
{{{1}}}
float *= float
{{{1}}}
int *= float
{{{1}}}
rotator *= float
{{{1}}}
vector *= float
{{{1}}}
vector *= vector
{{{1}}}
byte += byte
{{{1}}}
float += float
{{{1}}}
int += int
{{{1}}}
rotator += rotator
{{{1}}}
vector += vector
{{{1}}}
byte -= byte
{{{1}}}
float -= float
{{{1}}}
int -= int
{{{1}}}
rotator -= rotator
{{{1}}}
vector -= vector
{{{1}}}
byte /= byte
{{{1}}}
float /= float
{{{1}}}
int /= float
{{{1}}}
rotator /= float
{{{1}}}
vector /= float
{{{1}}}
string $ string
string @ string