UE2:PainterFire (UT2003)
Object >> Actor >> WeaponFire >> PainterFire |
- Package:
- XWeapons
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'PainterFire'
AquiredSound
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'
MarkSound
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.TagFireB'
PaintDuration
Type: float
Default value: 1.2
TAGAquiredForce
Type: string
Default value: "TAGAquire"
TAGFireForce
Type: string
Default value: "TAGFireA"
TAGMarkForce
Type: string
Default value: "TAGFireB"
TraceRange
Type: float
Default value: 10000.0
Internal variables
bAlreadyMarked
Type: bool
bDoHit
Type: bool
Beam
Type: PainterBeamEffect
bInitialMark
Type: bool
bMarkStarted
Type: bool
bValidMark
Type: bool
EndEffect
Type: Object.Vector
IonCannon
Type: IonCannon
MarkLocation
Type: Object.Vector
MarkTime
Type: float
UpTime
Type: float
Default values
Property | Value |
---|---|
AmmoClass | Class'XWeapons.BallAmmo' |
AmmoPerFire | 1 |
bFireOnRelease | True |
BotRefireRate | 1.0 |
bRecommendSplashDamage | True |
bSplashDamage | True |
FireEndAnim | 'None' |
FireRate | 0.6 |
WarnTargetPct | 0.1 |
Functions
Events
Destroyed
Overrides: WeaponFire.Destroyed
ModeHoldFire
Overrides: WeaponFire.ModeHoldFire
Other instance functions
DoFireEffect
Overrides: WeaponFire.DoFireEffect
GetFireStart
Overrides: WeaponFire.GetFireStart
StartBerserk
Overrides: WeaponFire.StartBerserk
StopBerserk
Overrides: WeaponFire.StopBerserk
States
Paint
Paint.BeginState
Overrides: Object.BeginState (global)
Paint.EndState
Overrides: Object.EndState (global)
Paint.ModeTick
Overrides: WeaponFire.ModeTick (global)
Paint.Timer
Overrides: Actor.Timer (global)
Paint.AdjustAim
Overrides: WeaponFire.AdjustAim (global)
Paint.StopFiring
Overrides: WeaponFire.StopFiring (global)