UE2:ParticleColliderDisc (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: ParticleColliderDisc.uc Author: Aaron R Leiby Date: 10 April 2000 Description: Simple collider using planar geometry. How to use this class: + Set CollisionRadius. + Toggle bCollectParticleGenerators to attach to nearby generators. + Set VisibilityRadius to determine ParticleGenerators affected.
Properties
Property group 'ParticleColliderDisc'
AffectedSystems
Type: array<ParticleGenerator>
Modifiers: public
bCollectParticleGenerators
Type: bool
Modifiers: public
Elasticity
Type: float
Modifiers: public
How well things bounce off of us. (0.0..1.0)
Default value: 0.75
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
CollisionRadius | 150.0 |
VisibilityRadius | 300.0 |
Instance functions
DefineDependants
function DefineDependants ()