UE2:Projectile (UE2Runtime)
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- Package:
- Engine
- This class in other games:
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Projectile.
A delayed-hit projectile that moves around for some time after it is created.
Properties
bSwitchToZeroCollision
Type: bool
Damage
Type: float
DamageRadius
Type: float
Default value: 220.0
ExplosionDecal
ExploWallOut
Type: float
ImpactSound
Type: Sound
MaxSpeed
Type: float
Limit on speed of projectile (0 means no limit)
Default value: 2000.0
MomentumTransfer
Type: float
Momentum magnitude imparted by impacting projectile.
MyDamageType
Type: class<DamageType>
Default value: Class'Engine.DamageType'
SpawnSound
Type: Sound
Sound made when projectile is spawned.
Speed
Type: float
Initial speed of projectile.
TossZ
Type: float
Default value: 100.0
ZeroCollider
Type: Actor
Default values
Property | Value |
---|---|
bAcceptsProjectors | False |
bCanBeDamaged | True |
bCollideActors | True |
bCollideWorld | True |
bDisturbFluidSurface | True |
bGameRelevant | True |
bNetInitialRotation | True |
bNetTemporary | True |
bReplicateInstigator | True |
bUnlit | True |
bUseCylinderCollision | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
LifeSpan | 14.0 |
NetPriority | 2.5 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 0 |
Texture | Texture'Engine.S_Camera' |
Functions
Static functions
GetTossVelocity
Events
EncroachingOn
Overrides: Actor.EncroachingOn
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Touch
simulated singular event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions
BlowUp
simulated function BlowUp (Object.Vector HitLocation)
ClientSideTouch
simulated function ClientSideTouch (Actor Other, Object.Vector HitLocation)
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
RandSpin
simulated final function RandSpin (float spinRate)