UE2:RedeemerProjectile (UT2003)

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UT2003 Object >> Actor >> Projectile >> RedeemerProjectile
Package:
XWeapons
This class in other games:

rocket.

Properties

Property group 'RedeemerProjectile'

ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables

bExploded

Type: bool


SmokeTrail

Type: RedeemerTrail


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Projectile.EncroachingOn


FellOutOfWorld

simulated event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


States

Dying

Dying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: TakeDamage (global)


Dying.ShakeView

function ShakeView ()