UE2:ScriptControllerBase internal variables (U2XMP)
Object >> ScriptControllerInterf >> ScriptControllerBase (internal variables) |
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Internal variables
ActorInRangeIndex
Type: int
ActorOutOfRangeIndex
Type: int
AnimEndIndex
Type: int
ArgsByte
Type: byte
Array size: 5 (MaxArgsByte
)
UC doesn't support arrays of bools -- bools use bytes
ArgsFloat
Type: float
Array size: 5 (MaxArgsFloat
)
ArgsInt
Type: int
Array size: 5 (MaxArgsInt
)
ArgsLabel
Type: int
Array size: 2 (MaxArgsLabel
)
ArgsName
Type: name
Array size: 5 (MaxArgsName
)
ArgsString
Type: string
Array size: 5 (MaxArgsString
)
AutoBeginIndex
Type: int
AutoEndIndex
Type: int
bInHandlerGroup
Type: bool
Bool1
Type: bool
Bool2
Type: bool
Bool3
Type: bool
Bool4
Type: bool
Bool5
Type: bool
Bool6
Type: bool
Bool7
Type: bool
Bool8
Type: bool
Bool9
Type: bool
BumpEnemyIndex
Type: int
BumpFriendIndex
Type: int
BumpOtherIndex
Type: int
BumpPlayerIndex
Type: int
bXMPHandlingEnabled
Type: bool
Commands
CurrentCommand
Type: CommandT
CurrentCommandIndex
Type: int
index of current command
CurrentHandlerGroup
Type: int
DecodedCount
Type: int
count of total number of commands decoded so far
DialogBeginIndex
Type: int
DialogTarget
Type: Actor
Modifiers: protected
DialogUnPauseIndex
Type: int
DiedIndex
Type: int
EnemyNotVisibleIndex
Type: int
FoundActors
Type: Actor
Array size: UtilGame.MaxFilteredActors
GotoActorTarget
Type: Actor
Modifiers: protected
HearNoiseFriendlyIndex
Type: int
HearNoiseOtherIndex
Type: int
HearNoiseThreatIndex
Type: int
InheritEnemyIndex
Type: int
Int1
Type: int
Int2
Type: int
Int3
Type: int
Int4
Type: int
Int5
Type: int
Int6
Type: int
Int7
Type: int
Int8
Type: int
Int9
Type: int
NextHandlerGroupIndex
Type: int
Default value: 1
NPCOwner
Type: U2NPCControllerScriptable
Modifiers: protected
NumEvents
Type: int
number of events
NumFoundActors
Type: int
NumPushedCommandIndices
Type: int
NumTriggerEvents
Type: int
PushedCommandIndices
Type: int
Array size: MaxPushedCommandIndices
SavedDestination
Type: Actor
Modifiers: protected
copy of GotoActorTarget (used with savedestination command)
SavedEventInstigator
Type: Actor
SavedEventOther
Type: Actor
ScriptedLandingIndex
Type: int
ScriptErrorMessage
Type: string
SeeAlertFriendIndex
Type: int
SeeEnemyIndex
Type: int
SeeFriendIndex
Type: int
SeeOtherIndex
Type: int
SeePlayerIndex
Type: int
TakeDamageIndex
Type: int
TookDamageEnemyIndex
Type: int
TookDamageFriendIndex
Type: int
TookDamageIndex
Type: int
TriggerIndex
Type: int
U2PawnOwner
Type: U2Pawn
Modifiers: protected
WaitTriggerEvent
Type: name
Modifiers: protected