UE2:SniperRifle (U2)
- Package:
- Weapons
- This class in other games:
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Properties
Property group 'SniperRifle'
AdjustZoomSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_Zoom'
RingDelayFactor
Type: float
Default value: 6.0
ZoomFOV
Type: float
Default value: 30.0
ZoomInSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOn'
ZoomOutSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOff'
Internal variables
Angle
Type: float
bWasZoomed
Type: bool
bZoomed
Type: bool
LastTimeSeconds
Type: float
Muzzleflash
Type: ParticleGenerator
Radius
Type: float
RingDir
Type: Object.Vector
RingLocation
Type: Object.Point
Default values
Functions
Exec functions
ZoomIn
ZoomOut
Events
Destroyed
Overrides: Weapon.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
RenderOverlays
Overrides: Weapon.RenderOverlays
Other instance functions
AltFire
Overrides: Weapon.AltFire
GetCrosshairAngle0
GetCrosshairAngle120
GetCrosshairAngle144
GetCrosshairAngle168
GetCrosshairAngle192
GetCrosshairAngle216
GetCrosshairAngle24
GetCrosshairAngle240
GetCrosshairAngle264
GetCrosshairAngle288
GetCrosshairAngle312
GetCrosshairAngle336
GetCrosshairAngle48
GetCrosshairAngle72
GetCrosshairAngle96
GetCrosshairRadius
GetCrosshairRingLocation
HandleTargetDetails
Overrides: Weapon.HandleTargetDetails
HandleTraceImpact
Overrides: Weapon.HandleTraceImpact
NextWeapon
Overrides: Weapon.NextWeapon
NotifyCutsceneBegin
PlayFiring
Overrides: Weapon.PlayFiring
PlaySelect
Overrides: Weapon.PlaySelect
PrevWeapon
Overrides: Weapon.PrevWeapon
SetPlayerFOV
UnZoom
Zoom
States
DownWeapon
Inherits from: Weapon.DownWeapon
Modifiers: simulated
DownWeapon.BeginState
Overrides: Weapon.DownWeapon.BeginState
Firing
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.AltFire
Overrides: AltFire (global)
Reloading
Inherits from: Weapon.Reloading
Modifiers: simulated
Reloading.BeginState
Overrides: Weapon.Reloading.BeginState
Reloading.EndState
Overrides: Weapon.Reloading.EndState
Unloading
Modifiers: simulated
Unloading.BeginState
Overrides: Object.BeginState (global)
Unloading.EndState
Overrides: Object.EndState (global)