UE2:Spiral (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
- This class in other games:
Spiral for Weapon PickUps.
Default values
Subobjects
SpriteEmitter2
Class: Engine.SpriteEmitter
Property
|
Value
|
ColorScale[0]
|
(Color=(B=255,G=255,R=255))
|
ColorScale[1]
|
(RelativeTime=0.200000,Color=(G=170,R=255))
|
ColorScale[2]
|
(RelativeTime=1.000000,Color=(G=217,R=255))
|
FadeIn
|
True
|
FadeInEndTime
|
0.25
|
FadeOut
|
True
|
FadeOutStartTime
|
1.3
|
GetVelocityDirectionFrom
|
PTVD_AddRadial
|
LifetimeRange
|
|
MaxParticles
|
15
|
RevolutionScale[0]
|
(RelativeRevolution=(Z=2.000000))
|
RevolutionScale[1]
|
(RelativeTime=0.600000)
|
RevolutionScale[2]
|
(RelativeTime=1.000000,RelativeRevolution=(Z=2.000000))
|
RevolutionsPerSecondRange
|
|
SphereRadiusRange
|
Member
|
Value
|
Max
|
16.0
|
Min
|
16.0
|
|
SpinsPerSecondRange
|
|
StartLocationShape
|
PTLS_Sphere
|
StartSizeRange
|
|
StartVelocityRadialRange
|
Member
|
Value
|
Max
|
-20.0
|
Min
|
-20.0
|
|
Texture
|
Texture'EpicParticles.Flares.HotSpot'
|
UniformSize
|
True
|
UseColorScale
|
True
|
UseVelocityScale
|
True
|
VelocityLossRange
|
|
VelocityScale[0]
|
(RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
|
VelocityScale[1]
|
(RelativeTime=0.600000)
|
VelocityScale[2]
|
(RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000))
|