UE2:TeamTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger >> TeamTrigger
Package:
Gameplay
This class in other games:

TeamTrigger: triggers for all except pawns with matching team

Properties

Property group 'TeamTrigger'

bTimed

Type: bool


Team

Type: byte


Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


Timer

event Timer ()

Overrides: Trigger.Timer


Other instance functions

IsRelevant

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant