UE2:TournamentHealth (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 Object >> Actor >> Pickup >> TournamentPickup >> TournamentHealth
Package:
XPickups
Direct subclasses:
HealthPack, MiniHealthPack, SuperHealthPack
This class in other games:

null

Properties

Property group 'TournamentHealth'

bSuperHeal

Type: bool


HealingAmount

Type: int


Default value: 20

Default values

Property Value
AmbientGlow 255
CollisionHeight 23.0
CollisionRadius 32.0
Mass 10.0
MaxDesireability 0.7
PickupMessage "You picked up a Health Pack +"
RespawnTime 30.0

Functions

Static functions

GetLocalString

static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: Pickup.GetLocalString


Events

BotDesireability

event float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


Other instance functions

DetourWeight

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


GetHealMax

function int GetHealMax (Pawn P)


States

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch