UE2:TransFire (UT2003)
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Object >> Actor >> WeaponFire >> ProjectileFire >> TransFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicTransFire
- This class in other games:
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Properties
Property group 'TransFire'
RecallFireForce
Type: string
Default value: "TranslocatorModuleRegeneration"
RecallFireSound
Type: Sound
Default value: Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'
TransFireForce
Type: string
Default value: "TranslocatorFire"
TransFireSound
Type: Sound
Default value: Sound'WeaponSounds.Translocator.TranslocatorFire'
Internal variables
bBeaconDeployed
Type: bool
meaningful for client
DummyBeacon
Type: TransDummyBeacon
RecallEffect
Type: TransRecallEffect
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoPerFire | 1 | ||||||||
bLeadTarget | False | ||||||||
bModeExclusive | False | ||||||||
BotRefireRate | 0.3 | ||||||||
bWaitForRelease | True | ||||||||
FireAnimRate | 1.5 | ||||||||
FireRate | 0.25 | ||||||||
ProjectileClass | Class'XWeapons.TransBeacon' | ||||||||
ProjSpawnOffset |
|
Functions
Events
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
AdjustAim
Overrides: WeaponFire.AdjustAim
AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DestroyEffects
simulated function DestroyEffects ()
Overrides: WeaponFire.DestroyEffects
DoRecallEffect
simulated function DoRecallEffect ()
InitEffects
function InitEffects ()
Overrides: WeaponFire.InitEffects
PlayFiring
simulated function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile