UE2:TransFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> ProjectileFire >> TransFire
Package:
XWeapons
Direct subclass:
ClassicTransFire
This class in other games:

null

Properties

Property group 'TransFire'

RecallFireForce

Type: string


Default value: "TranslocatorModuleRegeneration"

RecallFireSound

Type: Sound


Default value: Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'

TransFireForce

Type: string


Default value: "TranslocatorFire"

TransFireSound

Type: Sound


Default value: Sound'WeaponSounds.Translocator.TranslocatorFire'

Internal variables

bBeaconDeployed

Type: bool

meaningful for client

DummyBeacon

Type: TransDummyBeacon


RecallEffect

Type: TransRecallEffect


Default values

Property Value
AmmoPerFire 1
bLeadTarget False
bModeExclusive False
BotRefireRate 0.3
bWaitForRelease True
FireAnimRate 1.5
FireRate 0.25
ProjectileClass Class'XWeapons.TransBeacon'
ProjSpawnOffset
Member Value
X 25.0
Y 8.0
Z -10.0

Functions

Events

Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

AdjustAim

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)

Overrides: WeaponFire.AdjustAim


AllowFire

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DestroyEffects

simulated function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


DoRecallEffect

simulated function DoRecallEffect ()


InitEffects

function InitEffects ()

Overrides: WeaponFire.InitEffects


PlayFiring

simulated function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SpawnProjectile

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile