UE2:TurretController (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller >> AIController >> TurretController |
- Package:
- UnrealGame
- Direct subclasses:
- LinkTurretController, ONSTurretController, SentinelController
- This class in other games:
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Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bSlowerZAcquire | False | ||||||||
RotationRate |
|
Instance functions
AdjustAim
function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: Controller.AdjustAim
GetTeamNum
simulated function int GetTeamNum ()
Overrides: Controller.GetTeamNum
GetWaitForTargetTime
function float GetWaitForTargetTime ()
IsTargetRelevant
IsTurretFiring
function bool IsTurretFiring ()
Possess
function Possess (Pawn aPawn)
Overrides: Controller.Possess
States
Engaged
Engaged.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Engaged.EnemyNotVisible
event EnemyNotVisible ()
Overrides: Controller.EnemyNotVisible (global)
Searching
Modifiers: auto
Searching.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Searching.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
Searching.ScanRotation
function ScanRotation ()
WaitForTarget
WaitForTarget.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
WaitForTarget.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)