UE2:U2DrakkMedium (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkMedium |
- Package:
- U2Pawns
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U2DrakkMedium.uc
Properties
Property group 'U2DrakkMedium'
bDamageWhenDeactivated
Type: bool
allow Drakk to be damaged when collapsed and deactivated
Default value: True
ChargeLead
Type: float
fraction of ChargeUpTime (between 0.0 and 1.0) where laser leads target by and subsequently locks in at end of charging
Default value: 0.25
ChargeUpTime
Type: float
amount of time spent charging up with an armed laser before firing, maximum difficulty setting (lowest time)
Default value: 0.8
DeactivationTimeLimit
Type: float
time before Drakk self-destructs after being deactivated, maximum difficulty setting (highest time)
Default value: 60.0
LaserDamage
Type: int
amount of damage caused by laser shot
Default value: 50
RechargeTime
Type: float
amount of time (in seconds) spent recharging after a shot is fired, maximum difficulty setting (lowest time)
Default value: 2.0
Internal variables
bClampActive
Type: bool
bConstructedEffects
Type: bool
bCutterActive
Type: bool
BlueScanTimer
Type: float
bSpinnerActive
Type: bool
bWelderActive
Type: bool
ChargeUpEffect
Type: ParticleGenerator
ClampDummy
Type: LookTarget
ClampTimer
Type: float
CutterDummy
Type: LookTarget
CutterTimer
Type: float
DamageEffect
Type: ParticleRadiator
DeactivationTimer
Type: float
ElectricEffect
Type: ElectricGenerator
FireTimer
Type: float
RefurbishFrac
Type: float
RefurbishHealth
Type: int
ServiceDroid
Type: Pawn
ServiceTimer
Type: float
SmokeEffect
Type: ParticleSalamander
SparkTimer
Type: float
SpinnerDummy
Type: LookTarget
SpinnerTimer
Type: float
TracerBeamEffect
Type: PulseLineGenerator
TracerEndDummy
Type: LookTarget
TracerStartDummy
Type: LookTarget
WelderDummy
Type: LookTarget
WelderTimer
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimationControllerClass | None | ||||||||
bAlwaysGib | True | ||||||||
bCanKnockDown | False | ||||||||
bDistressedWandering | False | ||||||||
bHasRangedAttack | True | ||||||||
bIgnoreImpactForces | True | ||||||||
bOverridesDamageEffect | True | ||||||||
CollisionHeight | 90.0 | ||||||||
CollisionRadius | 39.0 | ||||||||
CombatStyle | 100.0 | ||||||||
DamageFilterClass | Class'U2Pawns.DamageFilterDrakk' | ||||||||
GibForSureHealth | 0.0 | ||||||||
GibMaybeHealth | 0.0 | ||||||||
GibMaybeOdds | 1.0 | ||||||||
GibSetClass | Class'U2Pawns.GibSetDrakkMedium' | ||||||||
GroundSpeed | 375.0 | ||||||||
Health | 800 | ||||||||
JumpZ | 0.0 | ||||||||
Mass | 350.0 | ||||||||
Mesh | LegendMesh'GlmCharactersG.DrakkMedium' | ||||||||
ParticleHitEffect | ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' | ||||||||
PrePivot |
| ||||||||
RotationRate |
| ||||||||
Skins[0] | Shader'CharacterFXT.Drakk.DrakkMediumBody2FX' | ||||||||
Skins[1] | Shader'CharacterFXT.Drakk.DrakkMediumBody1FX' | ||||||||
Skins[2] | Shader'CharacterFXT.Drakk.drakkmediumbody3fx' | ||||||||
SoundRadius | 200.0 | ||||||||
SoundVolume | 250 | ||||||||
TeamNumber | 42 | ||||||||
TossedItems[0] | "U2Weapons.ammoLaserRifle" |
Functions
Events
Destroyed
Overrides: U2Pawn.Destroyed
PostBeginPlay
Overrides: U2PawnBasic.PostBeginPlay
Tick
Overrides: U2Pawn.Tick
Other instance functions
ChunkUp
Overrides: U2Pawn.ChunkUp
ClampStart
ClampStop
Cleanup
ConstructEffect
CutterStart
CutterStop
DeathExplosion
DrakkActivate
DrakkDeactivate
eventTakeDamage
Overrides: U2Pawn.eventTakeDamage
FilterInvalidPawn
FireLaser
LaserTrace
LimbDamage
LimbStart
LimbStop
LimbTick
MountToLaser
ParticleTick
SpinnerStart
SpinnerStop
UpdateElectricEffect
UpdateSparkEffects
WelderStart
WelderStop