UE2:U2Pawn internal variables (U2)
- U2Pawn internal variables in other games:
- Other member categories for this class:
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Internal variables
bCanBeMercyKilled
Type: bool
can be FUBAR-ed by enemy
bDodged
Type: bool
bLastDamageWasHeadshot
Type: bool
bMantling
Type: bool
true whenever pawn is mantling
bPlayOwnFootsteps
Type: bool
Modifiers: config
Default value: True
bReducedCylinder
Type: bool
CarcassCollisionHeight
Type: float
Default value: 28.0
CarcassCollisionRadius
Type: float
Default value: 70.0
CarcassPrePivot
Type: Object.Vector
CarcassUseProxy
Type: UseProxy
CurrentDir
Type: Actor.EDoubleClickDir
DefaultPowerSuitName
Type: string
DelayJumpJetTime
Type: float
time to wait after jump/dodge before jumpjets can kick in
Default value: 0.15
DelayJumpJetTimer
Type: float
set on jump to clamp min delay before jumpjet can kick in
DeployProtectionTime
Type: float
Default value: 1.0
EMPIndex
Type: byte
EMPRadiator
Type: ParticleRadiator
FallingShrinkRate
Type: float
Default value: 0.5
FireState
Type: EFireAnimState
FlameIndex
Type: byte
FlameRadiator
Type: ParticleRadiator
FlashbangHum
Type: Sound
Default value: Sound'U2A.Effects.Flashbang'
FlashbangTimer
Type: float
GutBlowAppreciationSeconds
Type: float
Default value: 3.0
GutBlower
Type: Controller
HackCost
Type: float
skill need to hack per second
Default value: 0.0050
HackRate
Type: float
hacking rate scaling factor
Default value: 0.3
JumpJetA
Type: ParticleGenerator
JumpJetB
Type: ParticleGenerator
JumpJetIndex
Type: byte
JumpJetTimer
Type: float
time left to apply jump jets (if <= 0.0, not jumping)
LastEMPIndex
Type: byte
LastFlameIndex
Type: byte
LastJumpJetIndex
Type: byte
LastLandTime
Type: float
LastToxicIndex
Type: byte
MantleAnim
Type: name
Default value: 'Mantle'
MantleDestination
Type: Object.Vector
set when mantling begins to approx mantle destination for Pawn
MantleHeight
Type: float
set to height of ledge relative to player when mantling begins (for syncing animation)
MaxFallingMantleSpeed
Type: float
can't do a falling mantle at speeds above this
Default value: 1400.0
MaxPlayerIDDistance
Type: float
Default value: 5000.0
MaxRisingMantleSpeed
Type: float
can't do a rising mantle at speeds above this
Default value: -1.0
NextCheckMantleTime
Type: float
can be set to LevelTime + X to prevent re-mantling for a while
NextFootStepTime
Type: float
PowerSuitMax
Type: float
PowerSuitPower
Type: float
ReviveCost
Type: float
skill resources needed to revive a teammate
Default value: 0.0025
RevivedHealth
Type: int
health wounded player has after you've revived him
Default value: 1
ReviveFailedMsg
Type: string
Modifiers: localized
Default value: "Need more skill"
ReviveMsg
Type: string
Modifiers: localized
Default value: "Revive"
Skill
Type: float
Stamina
Type: float
ToxicIndex
Type: byte
ToxicRadiator
Type: ParticleRadiator
UseDeployProtection
Type: bool
Modifiers: config
Default value: True
UsingActor
Type: Actor