UE2:U2Tosc instance functions (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2Tosc (instance functions) |
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Instance functions
ChargeUpBegin
function ChargeUpBegin ()
ChargeUpCancel
function ChargeUpCancel ()
eventTakeDamage
function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Pawn.eventTakeDamage
FindArmTossTarget
function Actor FindArmTossTarget ()
HandleSpawnShot
Overrides: U2PawnBasic.HandleSpawnShot
HandleTakeHit
function HandleTakeHit (Pawn Instigator, Object.Vector HitLocation, float Damage, class<DamageType> DamageType, Object.Vector Momentum)
Overrides: U2Pawn.HandleTakeHit
InitEffects
function InitEffects ()
MobilityTimer
function MobilityTimer ()
NotifyDropArm
function NotifyDropArm ()
NotifyToscAltFireBurnBegin
function NotifyToscAltFireBurnBegin ()
NotifyToscAltFireBurnEnd
function NotifyToscAltFireBurnEnd ()
NotifyToscSoundDeath
function NotifyToscSoundDeath ()
NotifyToscSoundHit01
function NotifyToscSoundHit01 ()
NotifyToscSoundHit02
function NotifyToscSoundHit02 ()
NotifyToscSoundHit03
function NotifyToscSoundHit03 ()
NotifyToscSoundIdle
function NotifyToscSoundIdle ()
NotifyToscSoundInterest
function NotifyToscSoundInterest ()
NotifyToscSoundMelee01
function NotifyToscSoundMelee01 ()
NotifyToscSoundMelee02
function NotifyToscSoundMelee02 ()
NotifyToscSoundRanged01
function NotifyToscSoundRanged01 ()
NotifyToscSoundRanged02
function NotifyToscSoundRanged02 ()
NotifyToscSoundTurn
function NotifyToscSoundTurn ()
NotifyToscSoundWalkLeft
function NotifyToscSoundWalkLeft ()
NotifyToscSoundWalkRight
function NotifyToscSoundWalkRight ()
NotifyToscSoundWeapon
function NotifyToscSoundWeapon ()
PlayArmDrop
function PlayArmDrop ()
PossessedBy
function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy
ShutdownEffects
function ShutdownEffects ()
SpawnArm
function SpawnArm ()
ToggleBurn
function ToggleBurn ()
ToscStopMoving
function ToscStopMoving (float Duration)
WentDormant
function WentDormant (bool bVal)
Overrides: LicenseePawn.WentDormant