UE2:U2UseManagerPlayer (U2XMP)
Object >> Actor >> U2UseManager >> U2UseManagerPlayer |
- Package:
- U2
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$Author: Mbaldwin $ $Date: 12/15/02 2:21a $ $Revision: 43 $ Name: U2UseManagerPlayer.uc Author: Aaron R Leiby Date: 18 December 2000 Description: Notes: How to use this class:
Constants
UseReticleOnEvent
Value: "UseReticleOn"
UseReticleOffEvent
Value: "UseReticleOff"
ProximityReticleOnEvent
Value: "ProximityReticleOn"
ProximityReticleOffEvent
Value: "ProximityReticleOff"
ActorBracketPercent
Value: 0.80
portion of bounding box to span
MainBracketPercent
Value: 1.00
PawnBracketPercent
Value: 0.80
ActorBracketWidth
Value: 16
Size of upper and lower bracket icons
ActorBracketHeight
Value: 8
MainBracketWidth
Value: 26
Size of left and right bracket icons
MainBracketHeight
Value: 15
PawnBracketWidth
Value: 15
PawnBracketHeight
Value: 16
MarginActorX
Value: 20
Minimum distances from the corners for the side / top brackets
MarginPawnY
Value: 5
ScreenClampPctX
Value: 0.1
ScreenClampPctY
Value: 0.1
MinProximityAngleCos
Value: 0.643
spread angle of cone [0.643 ~= cos(50 degrees)]
MaxProximityDist
Value: 512.0
Properties
ActorBrackets
Type: Object.Point
Array size: 4
screen positions for non-pawn brackets
bEnabled
Type: bool
toggle to enable/disable the use reticle entirely
Default value: True
bOn
Type: bool
is the reticle being displayed?
LineSize
Type: Object.Vector
length of line connecting brackets
MainBrackets
Type: Object.Point
Array size: 4
screen positions for corner brackets (all actors)
PawnBrackets
Type: Object.Point
Array size: 4
screen positions for pawn-specific brackets
Proximity
Type: float
TargetText
Type: string
Modifiers: localized
Default value: "Item"
UseDistance
Type: float
max distance at which actors can be used
Default value: 200.0
Functions
Static functions
GetProximity
LookingAt
Overrides: U2UseManager.LookingAt
RenderOverlaysStatic
SetAlternate
SetCurrent
Overrides: U2UseManager.SetCurrent
SetEnabled
Overrides: U2UseManager.SetEnabled
ShouldShowAltReticle
Instance functions
ActorBracketNE
ActorBracketNW
ActorBracketSE
ActorBracketSW
GetAlpha
GetHealth
GetUseText
LineHeight
LineWidth
MainBracketNE
MainBracketNW
MainBracketSE
MainBracketSW
PawnBracketNE
PawnBracketNW
PawnBracketSE
PawnBracketSW
RenderOverlays