UE2:WeaponFire property group WeaponFire (UT2003)
Object >> Actor >> WeaponFire (property group WeaponFire) |
- WeaponFire property group WeaponFire in other games:
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Property group 'WeaponFire'
AimError
Type: float
0=none 1000=quite a bit
Default value: 600.0
AmmoClass
Type: class<Ammunition>
AmmoClipSize
Type: int
AmmoPerFire
Type: int
bAttachFlashEmitter
Type: bool
bAttachSmokeEmitter
Type: bool
bFireOnRelease
Type: bool
if true, shot will be fired when button is released, HoldTime will be the time the button was held for
bInstantHit
Type: bool
Default value: True
bLeadTarget
Type: bool
bModeExclusive
Type: bool
if true, no other fire modes can be active at the same time as this one
Default value: True
BotRefireRate
Type: float
Default value: 0.95
bPawnRapidFireAnim
Type: bool
for determining what anim the firer should play
bRecommendSplashDamage
Type: bool
bReflective
Type: bool
bSplashDamage
Type: bool
bSplashJump
Type: bool
bTossed
Type: bool
bWaitForRelease
Type: bool
if true, fire button must be released between each shot
DamageAtten
Type: float
attenuate instant-hit/projectile damage by this multiplier
Default value: 1.0
FireAnim
Type: name
Default value: 'Fire'
FireAnimRate
Type: float
Default value: 1.0
FireEndAnim
Type: name
Default value: 'FireEnd'
FireEndAnimRate
Type: float
Default value: 1.0
FireForce
Type: string
FireLoopAnim
Type: name
Default value: 'FireLoop'
FireLoopAnimRate
Type: float
Default value: 1.0
FireRate
Type: float
seconds betewwn shots
Default value: 0.5
FireSound
Type: Sound
FlashEmitter
Type: xEmitter
FlashEmitterClass
HoldTime
Type: float
Load
Type: float
MaxHoldTime
Type: float
NoAmmoSound
Type: Sound
PreFireAnim
Type: name
Default value: 'PreFire'
PreFireAnimRate
Type: float
Default value: 1.0
PreFireForce
Type: string
PreFireTime
Type: float
seconds before first shot
ProjectileClass
Type: class<Projectile>
ReloadAnim
Type: name
Default value: 'Reload'
ReloadAnimRate
Type: float
Default value: 1.0
ReloadSound
Type: Sound
ShakeOffsetMag
Type: Object.Vector
max view offset vertically
ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
ShakeOffsetTime
Type: float
ShakeRotMag
Type: Object.Vector
how far to rot view
ShakeRotRate
Type: Object.Vector
how fast to rot view
ShakeRotTime
Type: float
how much time to rot the instigator's view
SmokeEmitter
Type: xEmitter
SmokeEmitterClass
Spread
Type: float
rotator units. no relation to AimError
SpreadStyle
Type: ESpreadStyle
ThisModeNum
Type: int
TweenTime
Type: float
Default value: 0.1
WarnTargetPct
Type: float
Weapon
Type: Weapon