UE2:XBombMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> XBombMessage
Package:
XGame
This class in other games:

BombMessage.

Properties

Property group 'Message'

CaptureBlue

Type: string

Modifiers: localized


Default value: "scored the goal!"

CaptureRed

Type: string

Modifiers: localized


Default value: "scored the goal!"

DroppedBlue

Type: string

Modifiers: localized


Default value: "dropped the ball!"

DroppedRed

Type: string

Modifiers: localized


Default value: "dropped the ball!"

HasBlue

Type: string

Modifiers: localized


Default value: "has the ball!"

HasRed

Type: string

Modifiers: localized


Default value: "has the ball!"

ReturnBlue

Type: string

Modifiers: localized


Default value: "returns the ball!"

ReturnedBlue

Type: string

Modifiers: localized


Default value: "The ball was returned!"

ReturnedRed

Type: string

Modifiers: localized


Default value: "The ball was returned!"

ReturnRed

Type: string

Modifiers: localized


Default value: "returns the ball!"

Internal variables

DroppedSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.Red_Pass_Fumbled'

Default value, index 1: Sound'AnnouncerMain.Blue_Pass_Fumbled'

ReturnSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.BallReset'

Default value, index 1: Sound'AnnouncerMain.BallReset'

Riffs

Type: Sound

Array size: 3


Default value, index 0: Sound'GameSounds.UT2K3Fanfare03'

Default value, index 1: Sound'GameSounds.UT2K3Fanfare07'

Default value, index 2: Sound'GameSounds.UT2K3Fanfare08'

TakenSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.Red_Team_on_Offence'

Default value, index 1: Sound'AnnouncerMain.Blue_Team_on_Offence'

Default values

Property Value
PosY 0.12
StackMode SM_Down

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString