UE2:XMaterialController (UT2004)
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- Package:
- Engine
- This class in other games:
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Properties
Property group 'xMaterialController'
MatTickFunc
Type: EMatTickFunc
MatTickValue
Type: float
Default value: 1.0
MatTriggerAction
Type: EMatAction
Default value: MTA_NoAction
SwapMaterialA
Type: Material
SwapMaterialB
Type: Material
Target
Type: Material
Internal variables
tickAccum
Type: float
Modifiers: transient
tickPtA
Type: float
Modifiers: transient
tickPtB
Type: float
Modifiers: transient
triggerOn
Type: bool
Modifiers: transient
Default values
Property | Value |
---|---|
bNoDelete | True |
RemoteRole | ROLE_SimulatedProxy |
Enums
EMatAction
- MTA_SwapShaderDiffuse
- MTA_SwapShaderSelfIllum
- MTA_SwapShaderSpecular
- MTA_SwapCombinerMat1
- MTA_SwapCombinerMat2
- MTA_NoAction
EMatTickFunc
- MTF_PulseConstantColor
- MTF_FadeConstantColor
- MTF_NoAction
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float t)
Overrides: Actor.Tick
Trigger
Overrides: Actor.Trigger
Other instance functions
CombinerAction
simulated function CombinerAction (Combiner cb)
Pulse
ShaderAction
simulated function ShaderAction (Shader sh)
TickConstantColor
simulated function TickConstantColor (ConstantColor cc, float t)