UE2:XMaterialController (UT2004)

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UT2004 Object >> Actor >> XMaterialController
Package:
Engine
This class in other games:

null

Properties

Property group 'xMaterialController'

MatTickFunc

Type: EMatTickFunc


MatTickValue

Type: float


Default value: 1.0

MatTriggerAction

Type: EMatAction


Default value: MTA_NoAction

SwapMaterialA

Type: Material


SwapMaterialB

Type: Material


Target

Type: Material


Internal variables

tickAccum

Type: float

Modifiers: transient


tickPtA

Type: float

Modifiers: transient


tickPtB

Type: float

Modifiers: transient


triggerOn

Type: bool

Modifiers: transient


Default values

Property Value
bNoDelete True
RemoteRole ROLE_SimulatedProxy

Enums

EMatAction

MTA_SwapShaderDiffuse
MTA_SwapShaderSelfIllum
MTA_SwapShaderSpecular
MTA_SwapCombinerMat1
MTA_SwapCombinerMat2
MTA_NoAction

EMatTickFunc

MTF_PulseConstantColor
MTF_FadeConstantColor
MTF_NoAction

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

simulated event Tick (float t)

Overrides: Actor.Tick


Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

CombinerAction

simulated function CombinerAction (Combiner cb)


Pulse

simulated function float Pulse (float x)


ShaderAction

simulated function ShaderAction (Shader sh)


TickConstantColor

simulated function TickConstantColor (ConstantColor cc, float t)