UE2:XPlayer (UT2004)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer >> XPlayer |
- Package:
- XGame
- This class in other games:
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Constants
MinComboKeyTime
Value: 0.05
keys pressed faster than this will be considered a double-press
MaxComboKeyTime
Value: 0.35
max time player has between button presses
Properties
attracttarget
Type: Pawn
attracttarget2
Type: Pawn
autozoom
Type: bool
bAutoDemoRec
Type: bool
Modifiers: config
bClassicTrans
Type: bool
Modifiers: globalconfig
bDebuggingVoiceChat
Type: bool
Modifiers: config
bHighBeaconTrajectory
Type: bool
bWaitingForPRI
Type: bool
Default value: True
bWaitingForVRI
Type: bool
Default value: True
camlist
Type: AttractCamera
Array size: 20
camtime
Type: float
ComboList
Array size: 16
ComboNameList
Type: string
Array size: 16
Default value, index 0: "XGame.ComboSpeed"
Default value, index 1: "XGame.ComboBerserk"
Default value, index 2: "XGame.ComboDefensive"
Default value, index 3: "XGame.ComboInvis"
curcam
Type: int
Default value: -1
focuspoint
Type: Object.Vector
gibwatchtime
Type: float
InputHistory
Type: int
Array size: 4
Modifiers: transient
LastKeyTime
Type: float
Modifiers: transient
LastMapListRequestTime
Type: float
LastRulesRequestTime
Type: float
MinAdrenalineCost
Type: float
Default value: 100.0
numcams
Type: int
OldKey
Type: int
Modifiers: transient
PawnSetupRecord
Type: xUtil.PlayerRecord
targettime
Type: float
Default values
Property | Value |
---|---|
bNetNotify | True |
LinkBeaconTexture | Texture'TeamSymbols.LinkBeaconT' |
PawnClass | Class'XGame.xPawn' |
PlayerReplicationInfoClass | Class'XGame.xPlayerReplicationInfo' |
SpeakingBeaconTexture | Texture'TeamSymbols.SoundBeacon_a00' |
TeamBeaconTexture | Texture'TeamSymbols.TeamBeaconT' |
Delegates
ProcessMapName
ProcessRule
Functions
Exec functions
AdminMenu
ChangeCharacter
check
CheckPriority
L33TPhrase
ShowAliases
ShowBindings
SpecViewGoal
Events
PlayerTick
Overrides: PlayerController.PlayerTick
PostBeginPlay
Overrides: UnrealPlayer.PostBeginPlay
PostNetBeginPlay
Overrides: UnrealPlayer.PostNetBeginPlay
PostNetReceive
Overrides: UnrealPlayer.PostNetReceive
Other instance functions
CameraTrack
ClientReceiveBan
ClientReceiveCombo
ClientReceiveMapName
ClientReceiveRule
DebugMessage
DoCombo
FillCameraList
FindFixedCam
FindFloatingCam
GetPhysicsString
GetRoleString
InitializeVoiceChat
Overrides: PlayerController.InitializeVoiceChat
LineOfSight
NeedNetNotify
Overrides: UnrealPlayer.NeedNetNotify
PawnDied
Overrides: PlayerController.PawnDied
PickNextBot
PlayBeepSound
Overrides: PlayerController.PlayBeepSound
Possess
Overrides: UnrealPlayer.Possess
RateWeapon
Overrides: Controller.RateWeapon
ServerDoCombo
ServerRequestBanInfo
Overrides: PlayerController.ServerRequestBanInfo
ServerRequestMapList
ServerRequestPlayerInfo
ServerRequestRules
ServerSetClassicTrans
ServerSpecViewGoal
SetPawnClass
Overrides: Controller.SetPawnClass
SetPawnFemale
Overrides: Controller.SetPawnFemale
StopFiring
Overrides: Controller.StopFiring
States
AttractMode
Inherits from: PlayerController.AttractMode
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Say, Suicide, SwitchWeapon, TeamSay, ThrowWeapon
AttractMode.BeginState
Overrides: PlayerController.Spectating.BeginState
AttractMode.EndState
Overrides: PlayerController.Spectating.EndState
AttractMode.Timer
Overrides: PlayerController.Spectating.Timer
AttractMode.AltFire
Overrides: PlayerController.Spectating.AltFire
AttractMode.Fire
Overrides: PlayerController.Spectating.Fire
AttractMode.IsSpectating
Overrides: PlayerController.BaseSpectating.IsSpectating
AttractMode.NextWeapon
Overrides: PlayerController.NextWeapon (global)
AttractMode.PlayerMove
Overrides: PlayerController.BaseSpectating.PlayerMove
AttractMode.PrevWeapon
Overrides: PlayerController.PrevWeapon (global)
AttractMode.ProcessMove
Overrides: PlayerController.BaseSpectating.ProcessMove
ViewPlayer
Extends: UnrealPlayer.PlayerWalking
ViewPlayer.BeginState
Overrides: PlayerController.PlayerWalking.BeginState
ViewPlayer.EndState
Overrides: PlayerController.PlayerWalking.EndState
ViewPlayer.PlayerCalcView
Overrides: PlayerController.PlayerCalcView (global)
ViewPlayer.Timer
Overrides: Actor.Timer (global)
ViewPlayer.PlayerMove
Overrides: PlayerController.PlayerWalking.PlayerMove
ViewPlayer.TogglePlayerAttract