UE2:XProcMesh (UT2004)
- Package:
- Engine
- This class in other games:
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xProcMesh - Procedural mesh actor Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.
Properties
Property group 'Force'
bForceAffected
Type: bool
Property group 'xProcMesh'
BigHitEffect
BigMomentumThreshold
Type: float
BigTouchThreshold
Type: float
bRigidEdges
Type: bool
CheckCollision
Type: bool
Default value: True
Dampening
Type: float
should be less than < 1.0f
Default value: 0.5
DampeningRange
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 4.0 |
Min | -4.0 |
ForceAttenuation
Type: float
Default value: 1.0
ForceClamp
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 20.0 |
Min | -20.0 |
HitEffect
InfluenceRadius
Type: float
MovementClamp
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 50.0 |
Min | -50.0 |
Noise
Type: float
Default value: 0.1
NoiseForce
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 1.0 |
Min | -1.0 |
NoiseTimer
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 3.0 |
Min | 2.0 |
ProcType
Type: EProcMeshType
RestTension
Type: float
Default value: 0.4
ShootStrength
Type: float
Tension
Type: float
Default value: 0.4
TouchStrength
Type: float
Internal variables
NoiseCounter
Type: float
Modifiers: transient
pProcData
Type: pointer
Modifiers: const, transient
todo: take this out and serialize most things
SectionOffsets
Modifiers: const
Vertices
Type: array<ProcMeshVertex>
Modifiers: const
Default values
Property | Value |
---|---|
bCollideActors | True |
bLightingVisibility | False |
bNoDelete | True |
bProjTarget | True |
bUseCylinderCollision | True |
CollisionHeight | 80.0 |
CollisionRadius | 80.0 |
DrawType | DT_Particle |
Texture | S_Emitter |
Enums
EProcMeshType
- MT_Water
- MT_Deform
Structs
ProcMeshVertex
- Object.Vector Position
- Object.Vector Normal
- Object.Color Color
- float U
- float V
Functions
Native functions
ProcPling
Events
TakeDamage
Overrides: Actor.TakeDamage
Touch
Overrides: Actor.Touch