UE3:ActorFactoryPhysicsAsset (UDK)
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Object >> ActorFactory >> ActorFactoryPhysicsAsset |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'ActorFactoryPhysicsAsset'
bCastDynamicShadow
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
bDamageAppliesImpulse
Type: bool
Default value: True
bNotifyRigidBodyCollision
Type: bool
bStartAwake
Type: bool
Default value: True
bUseCompartment
Type: bool
Try and use physics hardware for this spawned object.
DrawScale3D
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
InitialVelocity
Type: Object.Vector
PhysicsAsset
Type: PhysicsAsset
SkeletalMesh
Type: SkeletalMesh
Default values
Property | Value |
---|---|
GameplayActorClass | Class'Engine.KAssetSpawnable' |
MenuName | "Add PhysicsAsset" |
NewActorClass | Class'Engine.KAsset' |