UE3:ActorFactoryPhysicsAsset (UDK)

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UDK Object >> ActorFactory >> ActorFactoryPhysicsAsset
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'ActorFactoryPhysicsAsset'

bCastDynamicShadow

Type: bool

If false, primitive does not cast dynamic shadows.

Default value: True

bDamageAppliesImpulse

Type: bool


Default value: True

bNotifyRigidBodyCollision

Type: bool


bStartAwake

Type: bool


Default value: True

bUseCompartment

Type: bool

Try and use physics hardware for this spawned object.

DrawScale3D

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

InitialVelocity

Type: Object.Vector


PhysicsAsset

Type: PhysicsAsset


SkeletalMesh

Type: SkeletalMesh


Default values

Property Value
GameplayActorClass Class'Engine.KAssetSpawnable'
MenuName "Add PhysicsAsset"
NewActorClass Class'Engine.KAsset'