UE3:AnimNodeBlendByProperty (UDK)
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByProperty |
- Package:
- Engine
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AnimNodeBlendByProperty.uc Looks at a specific property of the Pawn and will blend between two inputs based on its value
Properties
Property group 'AnimNodeBlendByProperty'
BlendTime
Type: float
Default value: 0.1
BlendToChild1Time
Type: float
Default value: 0.1
BlendToChild2Time
Type: float
Default value: 0.1
bUseOwnersBase
Type: bool
If Property should be looked up on the Owner's base instead of the Owner.
bUseSpecificBlendTimes
Type: bool
Use BlendToChild1Time/BlendToChild2Time instead of BlendTime?
FloatPropMax
Type: float
Default value: 1.0
FloatPropMin
Type: float
PropertyName
Type: name
Property Name to look up
Property group 'Editor'
bSynchronizeNodesInEditor
Type: bool
When moving the slider, keep nodes with same property in sync.
Default value: True
Internal variables
CachedOwner
Type: Actor
Modifiers: transient
Track Owner changes
CachedProperty
Type: Property
Modifiers: transient
Cached property object pointer. Avoids slow FindField on a per tick basis.
CachedPropertyName
Type: name
Modifiers: transient
Name of cached property. Used to detect changes and invalidating the cached property.
Default values
Property | Value | ||||
---|---|---|---|---|---|
bForceChildFullWeightWhenBecomingRelevant | False | ||||
Children[1] |
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