UE3:AnimNodeSequenceBlendBase (UT3)

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UT3 Object >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase
Package:
Engine
Direct subclass:
AnimNodeSequenceBlendByAim
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

This class encapsulates a common interface to extract multiple animation data and blend it.

Properties

Property group 'Animations'

Anims

Type: array<AnimBlendInfo>

Modifiers: editfixedsize, editinline, export

Array of animations to blend

Default value, index 0:

Member Value
Weight 1.0

Structs

AnimBlendInfo

Modifiers: native

Structure to define animation blending.

name AnimName
Name of animation sequence
AnimInfo AnimInfo
Animation info
float Weight
Weight i the blend

AnimInfo

Modifiers: native

Structure regrouping all we need to extract an animation.

name AnimSeqName
Animation Name
AnimSequence AnimSeq
Pointer to actual AnimSequence.

Found from SkeletalMeshComponent using AnimSeqName when you call SetAnim.

int AnimLinkupIndex
Bone -> Track mapping info for this player node.

Index into the LinkupCache array in the AnimSet. Found from AnimSet when you call SetAnim.