UE3:AnimNotify_ViewShake (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
![]() |
Object >> AnimNotify >> AnimNotify_Scripted >> AnimNotify_ViewShake |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'AnimNotify_ViewShake'
BoneName
Type: name
if so, bone name to use
bUseBoneLocation
Type: bool
Should use a bone location as shake's epicentre?
Duration
Type: float
Duration in seconds of shake
Default value: 1.0
FOVAmplitude
Type: float
fov shake amplitude
Default value: 2.0
FOVFrequency
Type: float
fov shake frequency
Default value: 5.0
LocAmplitude
Type: Object.Vector
relative view offset amplitude (x,y,z)
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 3.0 |
Z | 6.0 |
LocFrequency
Type: Object.Vector
frequency of view offset shake
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 10.0 |
Z | 20.0 |
RotAmplitude
Type: Object.Vector
view rotation amplitude (pitch,yaw,roll)
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 100.0 |
Z | 200.0 |
RotFrequency
Type: Object.Vector
frequency of rotation shake
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | 10.0 |
Z | 25.0 |
ShakeRadius
Type: float
radius within which to shake player views
Default value: 4096.0
Events
Notify
event Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator)
Overrides: AnimNotify_Scripted.Notify