UE3:ClipMarker (UT3)
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- Engine
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Clip markers for brush clipping mode. 2 or 3 of these are placed in a level to define a clipping plane. These should NOT be manually added to the level -- the editor automatically adds and deletes them as necessary.
Default values
Property | Value |
---|---|
bEdShouldSnap | True |
CollisionType | COLLIDE_CustomDefault |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.S_ClipMarker' |