UE3:CoverGroup (UDK)

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UDK Object >> Actor >> Info >> CoverGroup
Package:
Engine
This class in other games:


Properties

Property group 'CoverGroup'

AutoSelectHeight

Type: float

Z distance below group actor to select nodes

AutoSelectRadius

Type: float

Radius around group actor to select nodes

CoverLinkRefs

Type: array<Actor.ActorReference>

List of cover links in the group

Default values

Subobjects

CoverGroupRenderer

Class: Engine.CoverGroupRenderingComponent

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorMaterials.CovergroupIcon'

Enums

ECoverGroupFillAction

Defines a group of cover links they can be acted on as a single unit (ie enable/disable)

CGFA_Overwrite
CGFA_Add
CGFA_Remove
CGFA_Clear
CGFA_Cylinder

Functions

Native functions

DisableGroup

native function DisableGroup ()


EnableGroup

native function EnableGroup ()


ToggleGroup

native function ToggleGroup ()


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle Action)