UE3:DataStoreCache (UT3)
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Object >> DataStoreCache |
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DataStore access class.
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
Properties
gameTypeMapCache
Type: array<GameTypeMaps>
gameTypeMutatorCache
Type: array<GameTypeMutators>
Cache of the mutators available for a specific gametype
gametypes
Type: array<UTUIDataProvider_GameModeInfo>
List of gametypes
maps
Type: array<UTUIDataProvider_MapInfo>
List of all maps
mutatorGroups
Type: array<MutatorGroup>
List of mutators grouped by group
mutators
Type: array<UTUIDataProvider_Mutator>
Simple list of all mutators
weapons
Type: array<UTUIDataProvider_Weapon>
Structs
GameTypeMaps
- string gametype
- array<UTUIDataProvider_MapInfo> maps
GameTypeMutators
- string gametype
- array<MutatorGroup> mutatorGroups
MutatorGroup
- string GroupName
- array<UTUIDataProvider_Mutator> mutators
Functions
Static functions
compareGameType
static function bool compareGameType (UTUIDataProvider_GameModeInfo g1, UTUIDataProvider_GameModeInfo g2, string sorton)
compareMap
static function bool compareMap (UTUIDataProvider_MapInfo g1, UTUIDataProvider_MapInfo g2, string sorton)
compareMutator
static function bool compareMutator (UTUIDataProvider_Mutator m1, UTUIDataProvider_Mutator m2, string sorton)
compareWeapon
static function bool compareWeapon (UTUIDataProvider_Weapon w1, UTUIDataProvider_Weapon w2, string sorton)
filterMutators
Filter the source mutator group list on the provided gametype
Instance functions
cleanup
function cleanup ()
getGameTypes
getMaps
getMutators
loadGameTypes
function loadGameTypes ()
loadMaps
function loadMaps ()
loadMutators
function loadMutators ()
loadWeapons
function loadWeapons ()
resolveGameType
Resolve a partial classname of a gametype (e.g. without package name) to the entry in the cache list.