UE3:DistributionVector (UDK)

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UDK Object >> Component >> DistributionVector
Package:
Core
Direct subclasses:
DistributionVectorConstant, DistributionVectorConstantCurve, DistributionVectorUniform, DistributionVectorUniformCurve
This class in other games:


Properties

Property group 'Baked'

bCanBeBaked

Type: bool

Can this variable be baked out to a FRawDistribution? Should be TRUE 99% of the time

Default value: True

Internal variables

bIsDirty

Type: bool

Set internally when the distribution is updated so that that FRawDistribution can know to update itself

Default value: True

Enums

EDistributionVectorLockFlags

EDVLF_None
EDVLF_XY
EDVLF_XZ
EDVLF_YZ
EDVLF_XYZ

EDistributionVectorMirrorFlags

EDVMF_Same
EDVMF_Different
EDVMF_Mirror

Structs

RawDistributionVector

Extends: Object.RawDistribution

Modifiers: native

DistributionVector Distribution

Native functions

GetVectorValue

native function Object.Vector GetVectorValue (optional float F, optional int LastExtreme)

Script-accessible way to query a vector distribution