UE3:EditorEngine internal variables (UDK)
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Object >> Subsystem >> Engine >> EditorEngine (internal variables) |
- EditorEngine internal variables in other games:
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Internal variables
ActorFactories
Type: array<ActorFactory>
Modifiers: const
Array of actor factories created at editor startup and used by context menu etc.
ActorProperties
Modifiers: const
AltPriorityActorFactories
Type: array<ActorFactory>
Modifiers: const
Array of actor factories created at editor startup and used by context menu etc., sorted by alternate priority
Bad
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.Bad'
BadHighlight
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.BadHighlight'
bBootstrapping
Type: bool
Modifiers: const
bColorPickModeEnabled
Type: bool
Modifiers: const, transient
bDecalUpdateRequested
Type: bool
Modifiers: const, transient
bEnableLODLocking
Type: bool
If TRUE, same type views will be camera tied, and ortho views will use perspective view for LOD parenting
bFastRebuild
Type: bool
Modifiers: const
bHasPlayWorldPlacement
Type: bool
Modifiers: const
Did the request include the optional location and rotation?
bIsImportingT3D
Type: bool
Modifiers: const
bIsPlayWorldQueued
Type: bool
Modifiers: const
Has a request for "Play From Here" been made?
bIsPushingView
Type: bool
Bkgnd
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.Bkgnd'
BkgndHi
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.BkgndHi'
bUseQuickProcBuilding
Type: bool
If TRUE, updates to ProcBuilding actors will only result in 'quick' builds.
bWorldPackageWasDirty
Type: bool
Modifiers: const
Cache of the world package's dirty flag, so that it can be restored after Play Form Here.
ClickFlags
Type: int
Modifiers: const
ClickLocation
Type: Object.Vector
Modifiers: const
ClickPlane
Type: Object.Plane
Modifiers: const
ConstraintsVtbl
Type: pointer
Modifiers: noexport, const
DetailMode
Type: Scene.EDetailMode
Default value: INVALID
EditorClassHierarchy
Type: pointer{FEditorClassHierarchy}
Modifiers: native, const
Stores the class hierarchy generated from the make commandlet
FarClippingPlane
Type: float
Modifiers: const
Distance to far clipping plane for perspective viewports. If <= NEAR_CLIPPING_PLANE, far plane is at infinity.
HeightMapExportClassName
Type: string
Modifiers: config
Default value: "TerrainHeightMapExporterTextT3D"
HiddenActorFactoryNames
Modifiers: config
array of actor factory classes to ignore for the global list (i.e. because they're not relevant to this game)
InEditorPropagator
Type: pointer
Modifiers: const
LevelProperties
Type: pointer
Modifiers: const
MaterialArrow
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.MaterialArrow'
MaterialBackdrop
Type: Texture2D
Modifiers: const
Default value: Texture2D'EditorResources.MaterialBackdrop'
MouseMovement
Type: Object.Vector
Modifiers: const
ParentContext
Type: Package
Modifiers: const
PlayInEditorViewportIndex
Type: int
Modifiers: const
When set to anything other than -1, indicates a specific In-Editor viewport index that PIE should use
PlayWorld
Type: World
Modifiers: const
A pointer to a UWorld that is the duplicated/saved-loaded to be played in with "Play From Here"
PlayWorldDestination
Type: int
Modifiers: const
Where did the person want to play? Where to play the game - -1 means in editor, 0 or more is an index into the GConsoleSupportContainer
PlayWorldLocation
Type: Object.Vector
Modifiers: const
An optional location for the starting location for "Play From Here"
PlayWorldRotation
Type: Object.Rotator
Modifiers: const
An optional rotation for the starting location for "Play From Here"
PreviewAudioComponent
Type: AudioComponent
Modifiers: const, transient
PreviewSoundCue
Type: SoundCue
Modifiers: const, transient
RemotePropagator
Type: pointer
Modifiers: const
Results
Type: TextBuffer
Modifiers: const
ScratchRenderTarget1024
Type: TextureRenderTarget2D
Modifiers: const, transient
ScratchRenderTarget2048
Type: TextureRenderTarget2D
Modifiers: const, transient
Temporary render target that can be used by the editor.
ScratchRenderTarget256
Type: TextureRenderTarget2D
Modifiers: const, transient
ScratchRenderTarget512
Type: TextureRenderTarget2D
Modifiers: const, transient
StreamingBoundsTexture
Type: Texture2D
Modifiers: const, transient
Display StreamingBounds for textures
TempModel
Type: Model
Modifiers: const
TerrainEditBrush
Type: int
Modifiers: const
TexPropCube
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropCube'
TexPropCylinder
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropCylinder'
TexPropPlane
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropPlane'
TexPropSphere
Type: StaticMesh
Default value: StaticMesh'EditorMeshes.TexPropSphere'
Trans
Type: TransBuffer
Modifiers: const
UserOpenedFile
Type: string
The name of the file currently being opened in the editor. "" if no file is being opened.
UserSettings
Type: EditorUserSettings
Modifiers: const
Global instance of the editor user settings
ViewportClients
Modifiers: const, native