UE3:FlockTestActor (UT3)
- Package:
- UTGame
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Properties
Property group 'FlockTestActor'
AgentState
Type: EAgentMoveState
AttachmentComponent
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'AttachmentComponent0'
LightEnvironment
Type: LightEnvironmentComponent
Modifiers: const, editconst
Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'
SkeletalMeshComponent
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'SkeletalMeshComponent0'
Spawner
Type: FlockTest_Spawner
Internal variables
ActionBlendNode
Type: AnimNodeBlend
ActionSeqNode
Type: AnimNodeSequence
bHadNearbyTarget
Type: bool
bRotateToTargetRot
Type: bool
EndActionTime
Type: float
NextActionTime
Type: float
NextChangeTargetTime
Type: float
RunSeqNode
Type: AnimNodeSequence
SpeedBlendNode
Type: AnimNodeBlend
Type: NavigationPoint
ToTargetRot
Type: Object.Rotator
VelDamping
Type: float
WalkSeqNode
Type: AnimNodeSequence
Default values
Subobjects
AttachmentComponent0
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
bCastDynamicShadow | False |
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bEnabled | False |
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
BlockZeroExtent | True | ||||||||
CollideActors | True | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment' | ||||||||
RBChannel | RBCC_GameplayPhysics | ||||||||
RBCollideWithChannels |
|
Enums
EAgentMoveState
- EAMS_Move
- EAMS_Idle
Events
Destroyed
Overrides: Actor.Destroyed