UE3:FlockTestActor (UT3)

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UT3 Object >> Actor >> FlockTestActor
Package:
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'FlockTestActor'

AgentState

Type: EAgentMoveState


AttachmentComponent

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'AttachmentComponent0'

LightEnvironment

Type: LightEnvironmentComponent

Modifiers: const, editconst


Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'

SkeletalMeshComponent

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'SkeletalMeshComponent0'

Spawner

Type: FlockTest_Spawner


Internal variables

ActionBlendNode

Type: AnimNodeBlend


ActionSeqNode

Type: AnimNodeSequence


bHadNearbyTarget

Type: bool


bRotateToTargetRot

Type: bool


EndActionTime

Type: float


NextActionTime

Type: float


NextChangeTargetTime

Type: float


RunSeqNode

Type: AnimNodeSequence


SpeedBlendNode

Type: AnimNodeBlend


TargetNav

Type: NavigationPoint


ToTargetRot

Type: Object.Rotator


VelDamping

Type: float


WalkSeqNode

Type: AnimNodeSequence


Default values

Property Value
bCollideActors True
bDestroyInPainVolume True
bNoEncroachCheck True
bProjTarget True
CollisionComponent SkeletalMeshComponent'SkeletalMeshComponent0'
CollisionType COLLIDE_CustomDefault
Components[0] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[1] SkeletalMeshComponent'SkeletalMeshComponent0'
Physics PHYS_Flying

Subobjects

AttachmentComponent0

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bEnabled False

SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False
BlockZeroExtent True
CollideActors True
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment'
RBChannel RBCC_GameplayPhysics
RBCollideWithChannels
Member Value
Default True
EffectPhysics True
GameplayPhysics True

Enums

EAgentMoveState

EAMS_Move
EAMS_Idle

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed