UE3:FluidInfluenceComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> FluidInfluenceComponent |
- Package:
- Engine
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Properties
Property group 'FluidFlow'
FlowFrequency
Type: float
Modifiers: interp
Frequency of up/down and sideways motion of each ripple.
Default value: 4.0
FlowNumRipples
Type: int
Modifiers: interp
Number of flow ripples generated on the fluid surface.
Default value: 10
FlowSideMotionRadius
Type: float
Modifiers: interp
How much each flow ripple should oscillate sideways while moving down that flow direction.
Default value: 30.0
FlowSpeed
Type: float
Modifiers: interp
How fast the flow moves thru the fluid, in world space units per second.
Default value: 100.0
FlowStrength
Type: float
Modifiers: interp
Strength of each wave ripple.
Default value: 20.0
FlowWaveRadius
Type: float
Modifiers: interp
Radius of each flow wave, in world space units.
Default value: 50.0
Property group 'FluidInfluenceComponent'
bActive
Type: bool
Whether the effect is active and applying forces to the fluid.
Default value: True
FluidActor
Type: FluidSurfaceActor
If a specific FluidSurfaceActor is set, this influence won't automatically affect any other fluid and MaxDistance is ignored.
InfluenceType
Type: EInfluenceType
Type of fluid influence (a flow of waves, raindrops, or a single wave).
Default value: Fluid_Wave
MaxDistance
Type: float
Maximum distance (from the fluid plane) from where this influence will affect a fluid.
Default value: 1000.0
Property group 'FluidRaindrops'
RaindropAreaRadius
Type: float
Modifiers: interp
Radius of the area where raindrops fall.
Default value: 300.0
RaindropFillEntireFluid
Type: bool
Modifiers: interp
Whether raindrops should fill the entire fluid (TRUE), or just in a circular area around the influenceactor (FALSE).
Default value: True
RaindropRadius
Type: float
Modifiers: interp
Radius of each raindrop, in world space units.
Default value: 10.0
RaindropRate
Type: float
Modifiers: interp
Number of raindrops per second.
Default value: 20.0
RaindropStrength
Type: float
Modifiers: interp
Strength of each raindrop.
Default value: 5.0
Property group 'FluidSphere'
SphereInnerRadius
Type: float
Modifiers: interp
Inner radius of the 3D sphere. While inside this radius, the force will decrease as it moves closer to the fluid plane.
Default value: 50.0
SphereOuterRadius
Type: float
Modifiers: interp
Outer radius of the 3D sphere. While inside this radius, the force will increase as it moves closer to the fluid plane.
Default value: 100.0
SphereStrength
Type: float
Modifiers: interp
Strength of the force applied by the sphere.
Default value: -40.0
Property group 'FluidWave'
WaveFrequency
Type: float
Modifiers: interp
Wave frequency (can be 0 for a standing wave).
Default value: 1.0
WavePhase
Type: float
Modifiers: interp
Angular phase, in 0-360 degrees.
WaveRadius
Type: float
Modifiers: interp
Radius of the wave, in world space units.
Default value: 50.0
WaveStrength
Type: float
Modifiers: interp
Strength of the influencing force.
Default value: 40.0
Internal variables
bIsToggleTriggered
Type: bool
Modifiers: transient
The "toggle" Kismet event will set this to true, which will enable/disable the influence for 1 tick, then automatically go back to its previous state.
CurrentAngle
Type: float
Modifiers: private, native, transient
CurrentFluidActor
Type: FluidSurfaceActor
Modifiers: private, native, transient
The currently affected FluidSurfaceActor.
CurrentTimer
Type: float
Modifiers: private, native, transient
Default values
Property | Value |
---|---|
bTickInEditor | True |
Enums
EInfluenceType
- Fluid_Flow
- Fluid_Raindrops
- Fluid_Wave
- Fluid_Sphere