UE3:GameCrowdRepulsor (UDK)

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UDK Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdForcePoint >> GameCrowdRepulsor
Package:
GameFramework

Used for repelling crowd agents from an area

Properties

Property group 'GameCrowdRepulsor'

bAttractionFalloff

Type: bool

If attraction should falloff over the radius

Default value: True

Repulsion

Type: float

Modifiers: interp

How repulsive this repulsor is.

Default value: 180.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: GameCrowdForcePoint.CollisionCylinder

Property Value
CylinderColor
Member Value
A 255
B 255
G 0
R 0
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: GameCrowdForcePoint.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.Crowd.T_Crowd_Repulsor'

Events

AppliedForce

event Object.Vector AppliedForce (GameCrowdAgent Agent)

Overrides: GameCrowdForcePoint.AppliedForce

bIsEnabled assumed checked before calling