UE3:GameplayEventsReader (UDK)
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Object >> GameplayEvents >> GameplayEventsReader |
- Package:
- Engine
- Direct subclasses:
- GameStatsDBUploader, GameStatsFileReader
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Streams gameplay events recorded during a session to disk
Properties
EventIDFilter
Modifiers: config
Array of event types that will be ignored
Functions
Native functions
CloseStatsFile
Overrides: GameplayEvents.CloseStatsFile
Closes and deletes the archive being read from clearing all data stored within
GetPlatform
Return the platform the data was recorded on
GetSessionDuration
Return the total time the session lasted
GetSessionEnd
Get the time the session ended
GetSessionID
Return the unique session ID
GetSessionStart
Get the time the session started
GetSessionTimestamp
Return the timestamp the session started recording
GetTitleID
Return the title ID of the recorded session
OpenStatsFile
Overrides: GameplayEvents.OpenStatsFile
Loads a stat file from disk
Parameters:
- Filename - name of the file that will be open for serialization
Returns:
- TRUE if successful, else FALSE
ProcessStream
Read / process stream data from the file
SerializeHeader
Serialize the contents of the file header
Events
IsEventFiltered
Returns whether or not this processor handles this event
Other instance functions
AddFilter
Add an event id to ignore while processing
RemoveFilter
Remove an event id to ignore while processing