UE3:InterpData (UDK)

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UDK Object >> SequenceObject >> SequenceVariable >> InterpData
Package:
Engine
This class in other games:

InterpData


Actual interpolation data, containing keyframe tracks, event tracks etc. This does not contain any Actor references or state, so can safely be stored in packages, shared between multiple Actors/SeqAct_Interps etc.

Properties

Property group 'InterpData'

bShouldBakeAndPrune

Type: bool

If TRUE, then the matinee should be baked and pruned at cook time.

Internal variables

CurveEdSetup

Type: InterpCurveEdSetup

Modifiers: export

Used for curve editor to remember curve-editing setup. Only loaded in editor.

DefaultFilters

Type: array<InterpFilter>

Modifiers: editoronly, transient

Array of default filters.

EdSectionEnd

Type: float

Used in editor for defining sections to loop, stretch etc.

Default value: 2.0

EdSectionStart

Type: float

Used in editor for defining sections to loop, stretch etc.

Default value: 1.0

InterpFilters

Type: array<InterpFilter>

Modifiers: editoronly

Used for filtering which tracks are currently visible.

InterpGroups

Type: array<InterpGroup>

Modifiers: export

Actual interpolation data. Groups of InterpTracks.

InterpLength

Type: float

Duration of interpolation sequence - in seconds.

Default value: 5.0

PathBuildTime

Type: float

Position in Interp to move things to for path-building in editor.

SelectedFilter

Type: InterpFilter

Modifiers: editoronly

The currently selected filter.

Default values

Property Value
ObjColor
Member Value
A 255
B 0
G 128
R 255
ObjName "Matinee Data"