UE3:InterpData (UDK)
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Object >> SequenceObject >> SequenceVariable >> InterpData |
- Package:
- Engine
- This class in other games:
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InterpData
Actual interpolation data, containing keyframe tracks, event tracks etc.
This does not contain any Actor references or state, so can safely be stored in
packages, shared between multiple Actors/SeqAct_Interps etc.
Properties
Property group 'InterpData'
bShouldBakeAndPrune
Type: bool
If TRUE, then the matinee should be baked and pruned at cook time.
Internal variables
CurveEdSetup
Type: InterpCurveEdSetup
Modifiers: export
Used for curve editor to remember curve-editing setup. Only loaded in editor.
DefaultFilters
Type: array<InterpFilter>
Modifiers: editoronly, transient
Array of default filters.
EdSectionEnd
Type: float
Used in editor for defining sections to loop, stretch etc.
Default value: 2.0
EdSectionStart
Type: float
Used in editor for defining sections to loop, stretch etc.
Default value: 1.0
InterpFilters
Type: array<InterpFilter>
Modifiers: editoronly
Used for filtering which tracks are currently visible.
InterpGroups
Type: array<InterpGroup>
Modifiers: export
Actual interpolation data. Groups of InterpTracks.
InterpLength
Type: float
Duration of interpolation sequence - in seconds.
Default value: 5.0
PathBuildTime
Type: float
Position in Interp to move things to for path-building in editor.
SelectedFilter
Type: InterpFilter
Modifiers: editoronly
The currently selected filter.
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjColor |
| ||||||||||
ObjName | "Matinee Data" |