UE3:InterpTrackToggle (UDK)

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UDK Object >> InterpTrack >> InterpTrackToggle
Package:
Engine
This class in other games:

null

Properties

Property group 'InterpTrackToggle'

bActivateSystemEachUpdate

Type: bool

If true, the track will call ActivateSystem on the emitter each update (the old 'incorrect' behavior). If false (the default), the System will only be activated if it was previously inactive.

bFireEventsWhenBackwards

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

bFireEventsWhenForwards

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

bFireEventsWhenJumpingForwards

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Default value: True

Internal variables

ToggleTrack

Type: array<ToggleTrackKey>

Array of events to fire off.

Default values

Property Value
TrackInstClass Class'Engine.InterpTrackInstToggle'
TrackTitle "Toggle"

Enums

ETrackToggleAction

Enumeration indicating toggle action

ETTA_Off
ETTA_On
ETTA_Toggle
ETTA_Trigger

Structs

ToggleTrackKey

Modifiers: native

Information for one toggle in the track.

float Time
ETrackToggleAction ToggleAction