UE3:LensFlareComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> LensFlareComponent
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'LensFlareComponent'

bAutoActivate

Type: bool

If TRUE, automatically enable this flare when it is attached

Default value: True

Template

Type: LensFlare

Modifiers: const


Property group 'Rendering'

SourceColor

Type: Object.LinearColor

The color of the source

Default value:

Member Value
A 1.0
B 1.0
G 1.0
R 1.0

Internal variables

bHasTranslucency

Type: bool

Modifiers: transient


bHasUnlitDistortion

Type: bool

Modifiers: transient


bHasUnlitTranslucency

Type: bool

Modifiers: transient


bIsActive

Type: bool

Modifiers: transient

Internal variables

bUsesSceneColor

Type: bool

Modifiers: transient


ConeFudgeFactor

Type: float

Modifiers: transient


InnerCone

Type: float

Modifiers: transient


OuterCone

Type: float

Modifiers: transient

Viewing cone angles.

PreviewInnerCone

Type: DrawLightConeComponent

Modifiers: const


PreviewOuterCone

Type: DrawLightConeComponent

Modifiers: const


PreviewRadius

Type: DrawLightRadiusComponent

Modifiers: const


Radius

Type: float

Modifiers: transient


ReleaseResourcesFence

Type: pointer{class FRenderCommandFence}

Modifiers: native, const

Command fence used to shut down properly

Default values

Structs

LensFlareElementInstance

(No member variables.)

Native functions

SetIsActive

native function SetIsActive (bool bInIsActive)


SetSourceColor

native function SetSourceColor (Object.LinearColor InSourceColor)


SetTemplate

native final function SetTemplate (LensFlare NewTemplate)