UE3:ParticleLODLevel (UT3)
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Object >> ParticleLODLevel |
- Package:
- Engine
- This class in other games:
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ParticleLODLevel
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bEnabled
Type: bool
True if the LOD level is enabled, meaning it should be updated and rendered.
Default value: True
ConvertedModules
Type: bool
Default value: True
Level
Type: int
Modifiers: const
The index value of the LOD level
LevelSetting
Type: int
Modifiers: const
The percentage value of the slider when it was created
Modules
Type: array<ParticleModule>
Modifiers: editinline, export
An array of particle modules that contain the adjusted data for the LOD level
OrbitModules
Type: array<ParticleModuleOrbit>
Modifiers: native
OrbitModules These are used to do offsets of the sprite from the particle location.
PeakActiveParticles
Type: int
RequiredModule
Type: ParticleModuleRequired
Modifiers: editinline
The required module for this LOD level
SpawningModules
Type: array<ParticleModuleSpawnBase>
Modifiers: native
SpawningModules - These are called to determine how many particles to spawn.
SpawnModules
Type: array<ParticleModule>
Modifiers: native
SpawnModules - These are called when particles are spawned.
TypeDataModule
Type: ParticleModule
Modifiers: export
UpdateModules
Type: array<ParticleModule>
Modifiers: native
UpdateModules - These are called when particles are updated.