UE3:ParticleLODLevel (UT3)

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UT3 Object >> ParticleLODLevel
Package:
Engine
This class in other games:

ParticleLODLevel

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

bEnabled

Type: bool

True if the LOD level is enabled, meaning it should be updated and rendered.

Default value: True

ConvertedModules

Type: bool


Default value: True

Level

Type: int

Modifiers: const

The index value of the LOD level

LevelSetting

Type: int

Modifiers: const

The percentage value of the slider when it was created

Modules

Type: array<ParticleModule>

Modifiers: editinline, export

An array of particle modules that contain the adjusted data for the LOD level

OrbitModules

Type: array<ParticleModuleOrbit>

Modifiers: native

OrbitModules These are used to do offsets of the sprite from the particle location.

PeakActiveParticles

Type: int


RequiredModule

Type: ParticleModuleRequired

Modifiers: editinline

The required module for this LOD level

SpawningModules

Type: array<ParticleModuleSpawnBase>

Modifiers: native

SpawningModules - These are called to determine how many particles to spawn.

SpawnModules

Type: array<ParticleModule>

Modifiers: native

SpawnModules - These are called when particles are spawned.

TypeDataModule

Type: ParticleModule

Modifiers: export


UpdateModules

Type: array<ParticleModule>

Modifiers: native

UpdateModules - These are called when particles are updated.